<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bou.de/u/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liu+Ying</id>
	<title>China Studies Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bou.de/u/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liu+Ying"/>
	<link rel="alternate" type="text/html" href="https://bou.de/u/wiki/Special:Contributions/Liu_Ying"/>
	<updated>2026-04-04T03:39:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://bou.de/u/index.php?title=File:God_of_Wealth.pptx&amp;diff=170225</id>
		<title>File:God of Wealth.pptx</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:God_of_Wealth.pptx&amp;diff=170225"/>
		<updated>2025-07-08T10:07:52Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=Chinese_Language_and_Culture,_Spring_2025&amp;diff=170224</id>
		<title>Chinese Language and Culture, Spring 2025</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=Chinese_Language_and_Culture,_Spring_2025&amp;diff=170224"/>
		<updated>2025-07-08T09:55:06Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* Session 15 Tue May 27 10:00-11:30 中和楼 213 (moved from Fri May 30 14:30-16:10 room 613) - Student presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to our course website [[Chinese Language and Culture, Spring 2025]]!&lt;br /&gt;
&lt;br /&gt;
=Session 1 Fri Feb 21 14:30-16:10 room 613 - Organizational issues=&lt;br /&gt;
&lt;br /&gt;
==What we learn in this class==&lt;br /&gt;
*We learn about Chinese culture from international, especially Western perspective. &lt;br /&gt;
*We learn about cultural phenomena, traditional Chinese culture.&lt;br /&gt;
*We learn English and Chinese terminology in the area of Chinese culture.&lt;br /&gt;
*We learn to think critically about cultural traditions and to appreciate the benefits from cultural traditions.&lt;br /&gt;
*We learn how to determine the location and role of Chinese culture within global culture.&lt;br /&gt;
*We learn basics of theories and models of intercultural communication and comparison.&lt;br /&gt;
*We learn the appreciate and respect the diversity of multipolar cultures and of integration.&lt;br /&gt;
*We become aware of the dangers of cultural discrimination (colonialism, religious missions, imperialism etc.).&lt;br /&gt;
&lt;br /&gt;
==Students' contribution==&lt;br /&gt;
*Every student needs to prepare the 1-2 textbook texts of the respective chapters in the textbook ahead each week of class. &lt;br /&gt;
*Every student selects a topic, prepares 2 ppt presentations of 15 min. (one without AI, one with AI, and please indicate references and an AI statement at the end of the presentation) and a mentimeter.com quiz for everybody to take live in class with results shown after all will have answered. The topics and contents of the sessions are determined by the selection of the students.&lt;br /&gt;
*For the final exam, you write another chapter of the textbook in both Chinese and English, with &amp;quot;Terms and Expressions&amp;quot;, References, Questions and Answers, Statement regarding AI&lt;br /&gt;
&lt;br /&gt;
==Textbook==&lt;br /&gt;
You will receive the textbook for our class. We need a volunteer who integrates the last 92 new chapters into the word file. After tha, you will receive an updated version of the textbook. There are more than 200 topics of our textbook. Here you find all topics in the order of the book and with the names of the students who will translate the chapters into Chinese. Please select two topics by writing your name behind it and by setting it in '''bold'''. These topics will be presented in the form of a powerpoint presentation.&lt;br /&gt;
&lt;br /&gt;
==Agreement on use of classroom time==&lt;br /&gt;
Should we read the texts in class or should the students read the text ahead of class (especially learning the terms and expressions) and come to class prepared? How should we use our classroom time? (presentations, quizzes, discussions, exercise to translate adhoc an unknown text from the same area)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Homework for every session==&lt;br /&gt;
Please prepare the topics of the following session by reading the respective texts in the textbook (if you have not much time, you can read it in Chinese), learn the vocabulary and make yourself familiar with the questions asked under the text.&lt;br /&gt;
&lt;br /&gt;
==Teacher presentation: Introduction to Culture==&lt;br /&gt;
[[Media:01_Chin_Lang_Cult_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
==Homework for Session 2==&lt;br /&gt;
Please register on the Wiki and wait for the teacher to approve. You can click on http://bit.ly/WIKIREG, then input two times your pinyin name for username and real name in the way &amp;quot;Wang Jianguo&amp;quot;, type in some info about yourself and submit the form with accepting the terms and conditions as well as typing in the captcha password &amp;quot;wikicaptcha&amp;quot;. More detailed instructions for registration you find in the powerpoint presentation which you can download from here (&amp;quot;Teacher presentation&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Please select one of the following chapters of our textbook by writing your name behind the topic to give a 20 minute presentation on plus a MikeCRM quiz: The first three presenters will have to present next week!&lt;br /&gt;
&lt;br /&gt;
1.	Geographic Nature as a Basis for Cultural Development	17&lt;br /&gt;
&lt;br /&gt;
2.	Aesthetic ideals and social customs: Chinese Marriage Customs	22&lt;br /&gt;
&lt;br /&gt;
3.	Aesthetic ideals and social customs: Habits, Ways of Contacting	31&lt;br /&gt;
&lt;br /&gt;
4.	Aesthetic ideals and social customs: Marriage-Accompanying Songs in Hunan	40&lt;br /&gt;
&lt;br /&gt;
5.	Aesthetic ideals and social customs: Crying Marriage of Tujia	49&lt;br /&gt;
&lt;br /&gt;
6.	Aesthetic ideals and social customs: The Four Most Handsome Men in Ancient China	63&lt;br /&gt;
&lt;br /&gt;
7.	Animals: Panda	71 &lt;br /&gt;
&lt;br /&gt;
8.	Architecture	78&lt;br /&gt;
&lt;br /&gt;
9.	Architecture: The Forbidden City 	89&lt;br /&gt;
&lt;br /&gt;
10.	Architecture: Four Famous Bridges	102&lt;br /&gt;
&lt;br /&gt;
11.	Architecture: Four Great Pavilions	113&lt;br /&gt;
&lt;br /&gt;
12.	Architecture: Shengjing Imperial Palace	124&lt;br /&gt;
&lt;br /&gt;
13.	Architecture: Three Great Towers in China	131&lt;br /&gt;
&lt;br /&gt;
14.	Architecture: Fengshui in Chinese Architecture	145 &lt;br /&gt;
&lt;br /&gt;
15.	Army and weapons: Chinese Ancient Weapons	154&lt;br /&gt;
&lt;br /&gt;
16.	Army and weapons: Terracotta Army	163&lt;br /&gt;
&lt;br /&gt;
17.	Astrology: Chinese Astrology	170&lt;br /&gt;
&lt;br /&gt;
18.	Astrology: Calendar, The 24 Solar Terms	178&lt;br /&gt;
&lt;br /&gt;
19.	Astrology: Twelve Animals of the Chinese Zodiac	188&lt;br /&gt;
&lt;br /&gt;
20.	Beverages: Milk Tea	197&lt;br /&gt;
&lt;br /&gt;
21.	Beverages: Tea	203 (Zhang Mai)&lt;br /&gt;
&lt;br /&gt;
22.	Beverages: The Liquor Culture of Ancient China	209&lt;br /&gt;
&lt;br /&gt;
23.	Body movement performance: Chinese Lion Dancing 	218&lt;br /&gt;
&lt;br /&gt;
24.	Body movement performance: Stilts	223&lt;br /&gt;
&lt;br /&gt;
25.	Body movement performance: Traditional Chinese Dance	230&lt;br /&gt;
&lt;br /&gt;
26.	Chinese Writing: Ancient Writing and Painting Tool, Writing Brush	236&lt;br /&gt;
&lt;br /&gt;
27.	Chinese Writing: Calligraphy	246 (Tang Yan)&lt;br /&gt;
&lt;br /&gt;
28.	Chinese Writing: The Evolution of Calligraphy	252&lt;br /&gt;
&lt;br /&gt;
29.	Chinese Writing: Chinese Characters	262&lt;br /&gt;
&lt;br /&gt;
30.	Chinese Writing: Chinese Characters and Scripts	276&lt;br /&gt;
&lt;br /&gt;
31.	Clothing: Chinese Clothing	283&lt;br /&gt;
&lt;br /&gt;
32.	Clothing: Batik (Lanran)	291&lt;br /&gt;
&lt;br /&gt;
33.	Clothing: Cheongsam	301 &lt;br /&gt;
&lt;br /&gt;
34.	Confucianism: Confucian Culture	309  &lt;br /&gt;
&lt;br /&gt;
35.	Confucianism: Chinese Traditional Culture-Five Constant Virtues	324&lt;br /&gt;
&lt;br /&gt;
36.	Confucianism: Classical Philosophy - Confucius and Confucianism	332&lt;br /&gt;
&lt;br /&gt;
37.	Confucianism: Classical Philosophy - Reading The Analects	339 &lt;br /&gt;
&lt;br /&gt;
38.	Education: Ancient Chinese Education	350&lt;br /&gt;
&lt;br /&gt;
39.	Education: Historical Figures, The Four Talented Women of Ancient China	361&lt;br /&gt;
&lt;br /&gt;
40.	Education: Modern Chinese Education System	371&lt;br /&gt;
&lt;br /&gt;
41.	Education: The Nine-Grade Official Selection System in Wei, Jin, Southern and Northern Dynasties	386&lt;br /&gt;
&lt;br /&gt;
42.	Education: Yuelu Academy (One of the Four Most Prestigious Academies)	395&lt;br /&gt;
&lt;br /&gt;
43.	Facial Make-up	406&lt;br /&gt;
&lt;br /&gt;
44.	Facial Make-up: Cosmetics, Traditional Chinese Make-Up	413&lt;br /&gt;
&lt;br /&gt;
45.	Facial Make-up: Face Changing in Sichuan Opera	431&lt;br /&gt;
&lt;br /&gt;
46.	Fine Arts: Painting	440&lt;br /&gt;
&lt;br /&gt;
47.	Fine Arts: Bada Shanren and Qi Baishi	445&lt;br /&gt;
&lt;br /&gt;
48.	Fine Arts: Painting Riverside Scene at Tomb Sweeping Day	452&lt;br /&gt;
&lt;br /&gt;
49.	Fine Arts: Seal-cutting	459&lt;br /&gt;
&lt;br /&gt;
50.	Games: Go 围棋 	462（Zhao Qi）&lt;br /&gt;
&lt;br /&gt;
51.	Games: Kite Flying	468&lt;br /&gt;
&lt;br /&gt;
52.	Games: Mahjong: An Ancient Chinese card play	476（Jiang Ziqiang）&lt;br /&gt;
&lt;br /&gt;
53.	Garden Culture: Gardens	505&lt;br /&gt;
&lt;br /&gt;
54.	Garden Culture: Bonsai (Penjing) 	511&lt;br /&gt;
&lt;br /&gt;
55.	Garden Culture: The Summer Palace	519（Li Mei）&lt;br /&gt;
&lt;br /&gt;
56.	Garden Culture: Qingming Riverside Landscspe Garden	526&lt;br /&gt;
&lt;br /&gt;
57.	Gender: Wu Zetian: The Only Female Emperor of Imperial China	535&lt;br /&gt;
&lt;br /&gt;
58.	History: Carl and Cixi	548&lt;br /&gt;
&lt;br /&gt;
59.	Interieur: The Folding Screen	552&lt;br /&gt;
&lt;br /&gt;
60.	Landscapes and Tourism: Four Buddhist Shrines	561&lt;br /&gt;
&lt;br /&gt;
61.	Landscapes and Tourism: Four State-Level Cultural Relics	573&lt;br /&gt;
&lt;br /&gt;
62.	Landscapes and Tourism: Landscape, Five Famous Mountains	585&lt;br /&gt;
&lt;br /&gt;
63.	Landscapes and Tourism: Mogao Grottoes	593&lt;br /&gt;
&lt;br /&gt;
64.	Landscapes and Tourism: The Culture of Mount Tai 606（Qin Yi)&lt;br /&gt;
&lt;br /&gt;
65.	Landscapes and Tourism: Canal Culture：The Grand Canal（The Peking-Hangzhou Grand Canal）	621&lt;br /&gt;
&lt;br /&gt;
66.	Landscapes and Tourism: The Ancient Tea Horse Road	635&lt;br /&gt;
&lt;br /&gt;
67.	Landscapes and Tourism: Tourism, Nanking-An Ancient Capital of Six Dynasties	642&lt;br /&gt;
&lt;br /&gt;
68.	Language: Chinese Language	649&lt;br /&gt;
&lt;br /&gt;
69.	Language: Chinese Dialects	660&lt;br /&gt;
&lt;br /&gt;
70.	Language: Chinese Folk Argot	669&lt;br /&gt;
&lt;br /&gt;
71.	Literature: Ancient literature - Chinese Classical Fairy Tales	681&lt;br /&gt;
&lt;br /&gt;
72.	Literature: Ancient literature - Chinese Mythology	688&lt;br /&gt;
&lt;br /&gt;
73.	Literature: Ancient literature - Classical Literature	699&lt;br /&gt;
&lt;br /&gt;
74.	Literature: Ancient Literature - Four satirical novels in ancient China	706&lt;br /&gt;
&lt;br /&gt;
75.	Literature: Ancient literature: Four Folk Stories of Ancient China	715&lt;br /&gt;
&lt;br /&gt;
76.	Literature: Ancient Literature - Take Su Shi as an example. Relegation Literature in Ancient China	725  (Duan Binyao)&lt;br /&gt;
&lt;br /&gt;
77.	Literature: Ancient Literature: The Classic of Mountains and Seas	748&lt;br /&gt;
&lt;br /&gt;
78.	Literature: Ancient literature: Yuefu	765&lt;br /&gt;
&lt;br /&gt;
79.	Literature: Premodern literature - China's Four Great Classical Novels	773 &lt;br /&gt;
&lt;br /&gt;
80.	Literature: Premodern literature - Li Bai's “The River-Merchant's Wife: A Letter” and its translations	780&lt;br /&gt;
&lt;br /&gt;
81.	Literature: Premodern literature: Strange Stories from a Chinese Studio	786&lt;br /&gt;
&lt;br /&gt;
82.	Literature: Premodern literature: Tang-Song	794&lt;br /&gt;
&lt;br /&gt;
83.	Literature: Tang and Song - Classical Prose Movement of late Tang Dynasty and Song Dynasty	823&lt;br /&gt;
&lt;br /&gt;
84.	Literature: Modern Literature	832&lt;br /&gt;
&lt;br /&gt;
85.	Literature: Modern Literature: Qian Zhongshu (Ch'ien Chung-shu)	841（Miao Yunlong）&lt;br /&gt;
&lt;br /&gt;
86.	Literature: Modern and Contemporary Literature: Literature, Science Fiction, and Fantasy	848&lt;br /&gt;
&lt;br /&gt;
87.	Literature: Contemporary Literature	859&lt;br /&gt;
&lt;br /&gt;
88.	Martial Arts: Huo Yuanjia	865&lt;br /&gt;
&lt;br /&gt;
89.	Martial Arts: Qigong	868&lt;br /&gt;
&lt;br /&gt;
90.	Martial Arts: Taiji (Tai Chi) Shadow Boxing	873&lt;br /&gt;
&lt;br /&gt;
91.	Martial Arts: Wushu	885&lt;br /&gt;
&lt;br /&gt;
92.	Martial Arts: Frolics of the Five Animals (Wuqinxi)	890&lt;br /&gt;
&lt;br /&gt;
93.	Medicine: Traditional Chinese Medicine (TCM)	900 &lt;br /&gt;
&lt;br /&gt;
94.	Medicine: TCM - Acupuncture and Moxibustion	907&lt;br /&gt;
&lt;br /&gt;
95.	Medicine: TCM - Diagnosis and Pharmacology	912&lt;br /&gt;
&lt;br /&gt;
96.	Medicine: TCM - The Development of Chinese Medicine	917&lt;br /&gt;
&lt;br /&gt;
97.	Medicine: TCM – The Chinese Medical Sage Zhang Zhongjing	924&lt;br /&gt;
&lt;br /&gt;
98.	Minority cultures: Lisu People and Daogan Festival of Lisu Ethnic Minority	934&lt;br /&gt;
&lt;br /&gt;
99.	Minority cultures: The Ethnic Minorities’ Costumes	941&lt;br /&gt;
&lt;br /&gt;
100.	Money culture: Currency, Jiaozi (A Paper Currency in Northern Song Dynasty)	952&lt;br /&gt;
&lt;br /&gt;
101.	Money culture: The tradition of Red Envelope and Lucky Money 	962  (Xu Yangyang)&lt;br /&gt;
&lt;br /&gt;
102.	Music and instruments: Guzheng	975&lt;br /&gt;
&lt;br /&gt;
103.	Music and instruments: Pipa	986&lt;br /&gt;
&lt;br /&gt;
104.	Mythology: Gods and Immortals	996&lt;br /&gt;
&lt;br /&gt;
105.	Mythology: Huli-jing	1005&lt;br /&gt;
&lt;br /&gt;
106.	National Symbols: National Anthem	1018&lt;br /&gt;
&lt;br /&gt;
107.	National Symbols: National Flag	1026 （Liao Zuoyun）&lt;br /&gt;
&lt;br /&gt;
108.	Opera: Peking Opera	1035&lt;br /&gt;
&lt;br /&gt;
109.	Opera: Peking Opera Acrobatics	1043&lt;br /&gt;
&lt;br /&gt;
110.	Opera: Peking Opera Actor Mei Lanfang	1050 (Dai shiru)&lt;br /&gt;
&lt;br /&gt;
111.	Opera: Tea-picking Opera	1055&lt;br /&gt;
&lt;br /&gt;
112.	Opera: Hunan Flower-drum Opera (Huagu Opera)	1064&lt;br /&gt;
&lt;br /&gt;
113.	Philosophical Schools: Four Main Philosophical Schools	1076&lt;br /&gt;
&lt;br /&gt;
114.	Philosophical Schools (Daoism, Buddhism, Legalism): Classical Philosophy – Daoism	1087&lt;br /&gt;
&lt;br /&gt;
115.	Philosophical Schools (Daoism, Buddhism, Legalism): Classical Philosophy - Reading Tao Te Ching	1093&lt;br /&gt;
&lt;br /&gt;
116.	Philosophical Schools (Daoism, Buddhism, Legalism): Classical Philosophy - Reading The Sutra of Hui-neng	1099&lt;br /&gt;
&lt;br /&gt;
117.	Philosophical Schools (Daoism, Buddhism, Legalism): Classical Philosophy - Reading The Importance of Living	1106&lt;br /&gt;
&lt;br /&gt;
118.	Philosophical Schools (Daoism, Buddhism, Legalism): Legalism 	1119&lt;br /&gt;
&lt;br /&gt;
119.	Philosophy: Chinese Traditional Cultivation Culture	1129&lt;br /&gt;
&lt;br /&gt;
120.	Religion: Traditional Chinese Funeral Culture	1141&lt;br /&gt;
&lt;br /&gt;
121.	Religion: Buddhism	1155&lt;br /&gt;
&lt;br /&gt;
122.	Religion: Daoism	1170&lt;br /&gt;
&lt;br /&gt;
123.	Religion: Christianity	1175&lt;br /&gt;
&lt;br /&gt;
124.	Religion: Islam	1181&lt;br /&gt;
&lt;br /&gt;
125.	Science and Technology: Ancient Science and Technology	1185&lt;br /&gt;
&lt;br /&gt;
126.	Science and Technology: China's Four New Inventions	1191 (Yang Yue2)&lt;br /&gt;
&lt;br /&gt;
127.	Science and Technology: Compass	1217&lt;br /&gt;
&lt;br /&gt;
128.	Science and Technology: TikTok (Douyin)	1226&lt;br /&gt;
&lt;br /&gt;
129.	Science and Technology: Three Giant Home Appliance Enterprises In China 	1235&lt;br /&gt;
&lt;br /&gt;
130.	Science and Technology: Four Domestic Mobile Phone Companies	1257&lt;br /&gt;
&lt;br /&gt;
131.	        Silk and porcelain: Silk	1272  (Fei Xinyu)&lt;br /&gt;
&lt;br /&gt;
132.	Silk and porcelain: Porcelain	1277&lt;br /&gt;
&lt;br /&gt;
133.	Silk and porcelain: Celadon and Celadon Song 《青花瓷》歌词	1283(Wang Huaixing)&lt;br /&gt;
&lt;br /&gt;
134.	Silk Road - by land and by sea: Zhang Qian and the Silk Road	1291&lt;br /&gt;
&lt;br /&gt;
135.	Silk Road - by land and by sea: Zheng He and the Maritime Silk Road	1296&lt;br /&gt;
&lt;br /&gt;
136.	Silk Road - by land and by sea: Zheng He's Voyages	1300&lt;br /&gt;
&lt;br /&gt;
137.	Social: The Long-life Lock	1308&lt;br /&gt;
&lt;br /&gt;
138.	Social: Round Table Culture	1317 (Wu Jiating)&lt;br /&gt;
&lt;br /&gt;
139.	Stage entertainment: Crosstalk 相声	1325&lt;br /&gt;
&lt;br /&gt;
140.	Stage entertainment: Shadow Play	1332&lt;br /&gt;
&lt;br /&gt;
141.	Traditional Crafts: Carving	1340&lt;br /&gt;
&lt;br /&gt;
142.	Traditional Crafts: Chinese Jade Culture	1348&lt;br /&gt;
&lt;br /&gt;
143.	Traditional Crafts: Cloisonne	1363   &lt;br /&gt;
&lt;br /&gt;
144.	Traditional Crafts: Embroidery	1369&lt;br /&gt;
&lt;br /&gt;
145.	Traditional Crafts: Shu Embroidery (Sichuan Embroidery)	1373   &lt;br /&gt;
&lt;br /&gt;
146.	Traditional Crafts: Xiang Embroidery	1386（Zhang Huifang）&lt;br /&gt;
&lt;br /&gt;
147.	Traditional Crafts: Folk Art - Chinese Paper-cutting	1400&lt;br /&gt;
&lt;br /&gt;
148.	Traditional Crafts: Handcraft - Chinese Knots	1409&lt;br /&gt;
&lt;br /&gt;
149.	Traditional Crafts: Lacquerware	1418&lt;br /&gt;
&lt;br /&gt;
150.	Traditional Crafts: The Kingfisher Craft点翠	1423&lt;br /&gt;
&lt;br /&gt;
151.	Traditional Cuisine: Chinese Dining Etiquette	1436&lt;br /&gt;
&lt;br /&gt;
152.	Traditional Cuisine: Chopsticks	1450&lt;br /&gt;
&lt;br /&gt;
153.	Traditional Cuisine: Eight Major Cuisines of China	1456 (Zheng Kaiwu)&lt;br /&gt;
&lt;br /&gt;
154.	Traditional Cuisine: Four Distinct Regional Cuisines	1473&lt;br /&gt;
&lt;br /&gt;
155.	Traditional Cuisine: Breakfast Culture of Wuhan	1480(Liu Peini)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
156.	Traditional Cuisine: Tanghulu, Sugar-coated Haws on a Stick	1491(Xiao Zixin)&lt;br /&gt;
&lt;br /&gt;
157.	Traditional Cuisine: Hotpot	1501 (Cao Chunyang)&lt;br /&gt;
&lt;br /&gt;
158.	Traditional Cuisine: The Art of Chinese Cooking	1508&lt;br /&gt;
&lt;br /&gt;
159.	Traditional Cuisine: Two Famous Dishes	1514&lt;br /&gt;
&lt;br /&gt;
160.	Traditional Festivals	1518……&lt;br /&gt;
&lt;br /&gt;
161.	Traditional Festivals: Lattice on Ancient Chinese Windows	1525&lt;br /&gt;
&lt;br /&gt;
162.	Traditional Festivals: Spring Festival Couplets	1538&lt;br /&gt;
&lt;br /&gt;
163.	Westernization: The Eastward Spread of Western Learning	1544&lt;br /&gt;
&lt;br /&gt;
164.	Westernization: The Westernization Movement	1550&lt;br /&gt;
&lt;br /&gt;
165.	Worship: Chinese Incense Culture	1558 (She Xiao)&lt;br /&gt;
&lt;br /&gt;
166.	Economy: Chinese Currency Changes	1569&lt;br /&gt;
&lt;br /&gt;
167.	History: Wang Shouren	1573 Lv Jiahao&lt;br /&gt;
&lt;br /&gt;
168.	Martial Arts: Chinese Swordsman Spirit	1582&lt;br /&gt;
&lt;br /&gt;
169.	Cuisine: Luosifen	1593 （Chen Sisi)&lt;br /&gt;
&lt;br /&gt;
170.	Fine Arts: Chinese Paper Cutting	1601 &lt;br /&gt;
&lt;br /&gt;
171.	Science and Technology: Taobao(淘宝) 	1611&lt;br /&gt;
&lt;br /&gt;
172.	Traditional Craft: Bronze	1623&lt;br /&gt;
&lt;br /&gt;
173.	Entertainment: Deyunshe 德云社	1631&lt;br /&gt;
&lt;br /&gt;
174.	Traditional Cuisine: Jiaozi	1644 （Liu Pei）&lt;br /&gt;
&lt;br /&gt;
175.	Aesthetic ideals and social customs: the Photo Retouching Culture in China	1655&lt;br /&gt;
&lt;br /&gt;
176.	Traditional Crafts: Handcraft - Oil-paper Umbrella	1664     &lt;br /&gt;
&lt;br /&gt;
177.	stage entertainment:Yuan drama	1676&lt;br /&gt;
&lt;br /&gt;
178.	Music and instruments: Erhu	1685&lt;br /&gt;
&lt;br /&gt;
179.	Traditional and Modern Views on Marriage and Love	1694 (Liu Yunxi)&lt;br /&gt;
&lt;br /&gt;
180.	Traditional Cuisine: Tangyuan	1701&lt;br /&gt;
&lt;br /&gt;
181.	Animals：Golden Monkey	1712（Xiao Yawen）&lt;br /&gt;
&lt;br /&gt;
182.	Chinese Economy: rich businessmen	1719 (Fu Sihui)&lt;br /&gt;
&lt;br /&gt;
183.	Opera: Chinese Local Operas	1727 （Wang Xinyu）&lt;br /&gt;
&lt;br /&gt;
184.	The Chinese tradition of ancestor worship	1740&lt;br /&gt;
&lt;br /&gt;
185.	Opera: Huangmei opera	1752 （Chu Hanqi）&lt;br /&gt;
&lt;br /&gt;
186.	The “reference” of Chinese Music	1759&lt;br /&gt;
&lt;br /&gt;
187.	Chinese Folk Art:Lion Dance	1767&lt;br /&gt;
&lt;br /&gt;
188.	Science and Technology: Mobile Games（手游）	1783(Du JIangping)&lt;br /&gt;
&lt;br /&gt;
189.	Clothing: Vintage Clothing	1790&lt;br /&gt;
&lt;br /&gt;
190.	Fine arts:Kunqu Opera	1798&lt;br /&gt;
&lt;br /&gt;
191.	Aesthetic ideals and social customs: The Culture of Flowers	1807 (Qiu Ping）&lt;br /&gt;
&lt;br /&gt;
192.	National Belief: the Chinese Dream	1818&lt;br /&gt;
&lt;br /&gt;
193.	Science and Technology: Buytogether（PDD) 	1825(Qi Zhiyang)&lt;br /&gt;
&lt;br /&gt;
194.	Aesthetic ideals and social customs：Marriage and Burial Customs of Tujia People	1845&lt;br /&gt;
&lt;br /&gt;
195.	Sports: Cuju (蹴鞠) 	1845 （Ouyang Yihong)&lt;br /&gt;
&lt;br /&gt;
196.	Science and Technology: The culture of Chinese Electric Vehicles 中国电动汽车	1845（Geng Hongmei)&lt;br /&gt;
&lt;br /&gt;
197.	Chinese tradition culture: The culture of Ronghua—Velvet Flowers 绒花	1845  &lt;br /&gt;
&lt;br /&gt;
198.	Stage entertainment: Northeast Errenzhuan (二人转) 	1845&lt;br /&gt;
&lt;br /&gt;
199.	Traditional Crafts: Dough Sculpture 面塑	1845&lt;br /&gt;
&lt;br /&gt;
200.	Nanchang Relic Museum for Haihun Principality of Han Dynasty	1845  &lt;br /&gt;
&lt;br /&gt;
201.	The culture of Grass cloth 夏布	1845 &lt;br /&gt;
&lt;br /&gt;
202.	The Legend of Zhen Huan 《甄嬛传》	1845 (Xiang Jianning)&lt;br /&gt;
&lt;br /&gt;
203.	Chinese horror movies 中式恐怖片	1845 (Zhang Jiaxin)&lt;br /&gt;
&lt;br /&gt;
204.	Stand-up comedy 单口喜剧	1845（Huang Sinan）&lt;br /&gt;
&lt;br /&gt;
205.	Bride-price（彩礼）	1845 &lt;br /&gt;
&lt;br /&gt;
206.	Chinese science fiction movies 中国科幻片	1845&lt;br /&gt;
&lt;br /&gt;
207.	Shandong cuisine鲁菜	1845(Lu Wei)&lt;br /&gt;
&lt;br /&gt;
208.	Chinese traditional ornament: Buyao （步摇）	1845 (Yang Jing)&lt;br /&gt;
&lt;br /&gt;
209.	Tofu meatball with pig blood (猪血丸子) 	1845       （Li Ting2）&lt;br /&gt;
&lt;br /&gt;
210.	Sunzi’s Art of War: Source for All Books on War (孙子兵法) 	1845&lt;br /&gt;
&lt;br /&gt;
211.	The Temple of Heaven：Reverence with Awe and Gratitude（天坛）	1845&lt;br /&gt;
&lt;br /&gt;
212.	Education：training Schools （教育：补习班）	1845 (Huang Yixuan2)&lt;br /&gt;
&lt;br /&gt;
213.	Chinese Dreamcore (中式梦核) 	1845  (Zhang Zixi)&lt;br /&gt;
&lt;br /&gt;
214.	Lu Ban, China’s inventor（中国发明家——鲁班）	1845 (Cai Yichun)&lt;br /&gt;
&lt;br /&gt;
215.	Live Streaming E-commerce（直播电商）	1845    (Tao Yao)&lt;br /&gt;
&lt;br /&gt;
216.	The Story of Ming Lan（知否知否，应是绿肥红瘦）	1845 (Ye Sitong)&lt;br /&gt;
&lt;br /&gt;
217.	Cha Bai Xi/Tea Latte Art (茶百戏) 	1845    （Yang Jiahong2)&lt;br /&gt;
&lt;br /&gt;
218.	Guangdong Herbal tea（广东凉茶）	1845(Gao Xiaoqing)&lt;br /&gt;
&lt;br /&gt;
219.	Chinese traditional art form：Seal carving（篆刻）	1845(Huang Qiaoqiao)&lt;br /&gt;
&lt;br /&gt;
220.	Rice cake (年糕) 	1845  （Dong Jiating）&lt;br /&gt;
&lt;br /&gt;
221.	Zhongyuan festival	1845 （Ou Huang）&lt;br /&gt;
&lt;br /&gt;
222.	Dulong: Facial tattoo (独龙族：纹面) 	1845&lt;br /&gt;
&lt;br /&gt;
223.	The Return of the Pearl Princess（还珠格格）	1845 （Lu Jiahui）&lt;br /&gt;
&lt;br /&gt;
224.	Chinese Food：Jiangxi Cuisine（赣菜）	1845 (Liao Dan)&lt;br /&gt;
&lt;br /&gt;
225.	&amp;quot;Cun Chao&amp;quot;: China's village football league（“村超”：中国乡村足球联赛）	1845 (Shen Shuai)&lt;br /&gt;
&lt;br /&gt;
226.	Landscapes and Tourism: Junshan Island (君山岛) 	1845&lt;br /&gt;
&lt;br /&gt;
227.	Chinese Bossy Fictions &amp;amp; Micro-drama（中国式霸总小说&amp;amp;短剧）	1845 (He Yunfeng)&lt;br /&gt;
&lt;br /&gt;
228.	Chinese Traditional Medicine (中医药）——— Mortise and Tenon Joint（榫卯结构）	1845&lt;br /&gt;
&lt;br /&gt;
229.	Jingdezhen Porcelain	1845 (Xiao Luyu)&lt;br /&gt;
&lt;br /&gt;
230.	Gayageum（伽倻琴）	1845 (Zhang Meiling)&lt;br /&gt;
&lt;br /&gt;
231.	The plaque and couplet in Chinese garden（园林匾额对联）	1845 (Wang Yuxin)&lt;br /&gt;
&lt;br /&gt;
232.	Sun Wukong（孙悟空）	1845 （Li Yuan2）&lt;br /&gt;
&lt;br /&gt;
233.	Traditional Chinese Pigments（中国传统颜料）	1845 (Cao Yuan)&lt;br /&gt;
&lt;br /&gt;
234.	Dragon Lantern Dance（舞龙灯）	1845 （Jin Yichen）&lt;br /&gt;
&lt;br /&gt;
235.	Bamboo Weaving (竹编）	1845 (Chen Anqi)&lt;br /&gt;
&lt;br /&gt;
236.	Landscapes and Tourism: Harbin Ice and Snow World (冰雪大世界) 	1845 (Xu Xinwen)&lt;br /&gt;
&lt;br /&gt;
237.	Braised Chicken Rice (黄焖鸡米饭-Huang Men Ji Mifan) 	1845 （Li Zihan2）&lt;br /&gt;
&lt;br /&gt;
238.	Three Famous Chinese Mountains(中国三山) 	1845（Liu  Chang）&lt;br /&gt;
&lt;br /&gt;
239.	Female Emperor---Wu Zetian	1845  (Song Xin)&lt;br /&gt;
&lt;br /&gt;
240.	Clay sculpture (泥塑）	1845 (Chen Lin)&lt;br /&gt;
&lt;br /&gt;
241.	Abacus (中国珠算）	1845&lt;br /&gt;
&lt;br /&gt;
242.	Hunan Rice Noodles（湖南米粉）	1845 (Gong Wei)&lt;br /&gt;
&lt;br /&gt;
243.	Chinese name（中国姓名文化）	1845  &lt;br /&gt;
&lt;br /&gt;
244.	Chinese popular viral memes (中国网络社交媒体“热梗”）	1845(Xiao Yikang)&lt;br /&gt;
&lt;br /&gt;
245.	Douzhi (豆汁) 	1845(Li Linyao) &lt;br /&gt;
&lt;br /&gt;
246.	New Year Wood-block Paintings (木版年画）	1845（Du Yuan）&lt;br /&gt;
&lt;br /&gt;
247.	Carved lacquer（雕漆）	1845 （Liu Qi）&lt;br /&gt;
&lt;br /&gt;
248.	Jing Gang Mountain (井冈山）	1845 （Yu Jingfang）&lt;br /&gt;
&lt;br /&gt;
249.	Intangible Cultural Heritage: Tongguan Kiln （铜官窑）	1845&lt;br /&gt;
&lt;br /&gt;
250.	Language: Hakka Dialect（客家话）	1845&lt;br /&gt;
&lt;br /&gt;
251.	Rice noodle roll（肠粉）	1845 ( Li Mingfeng )&lt;br /&gt;
&lt;br /&gt;
252.	Traditional Cuisine: Northeastern Chinese Cuisine(东北菜）	1845（Liu Shutian）&lt;br /&gt;
&lt;br /&gt;
253.	Yuelu Mountain (岳麓山) 	1845（Chen Ting）&lt;br /&gt;
&lt;br /&gt;
254.	Traditional Crafts：Tie-Dye（扎染）	1845（Zhang Qi）&lt;br /&gt;
&lt;br /&gt;
255.	Chinese-style sun protection (中式防晒）	1845（Zhao Yashi）&lt;br /&gt;
&lt;br /&gt;
256.	Danmu (弹幕）	1845 (Zhou Le)&lt;br /&gt;
&lt;br /&gt;
257.	Yangshao Culture（仰韶文化）	1845&lt;br /&gt;
&lt;br /&gt;
258.	Indigo Dyeing (蓝染) 	1845&lt;br /&gt;
&lt;br /&gt;
259.	Female Writers: Zhang Ailing, Chen Ping, Lin Yihan and Li Bihua	1845 (Zhou Tianyi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
260.	Wedding dress in the Song Dynasty (宋代婚服) 	1845 (Liu Chao) &lt;br /&gt;
&lt;br /&gt;
261.	The cultural idea oft he great unification in ancient China (中国古代的大一统文化思想) 	1845&lt;br /&gt;
&lt;br /&gt;
262.	The Four Pillars of Destiny (八字) (Li Jiayi)	1845 &lt;br /&gt;
&lt;br /&gt;
263.	Shaolin Temple (少林寺) 	1845 (Zuo Fang)&lt;br /&gt;
&lt;br /&gt;
264.	Single bamboo drifting（独竹漂）	1845&lt;br /&gt;
&lt;br /&gt;
265.	Cuisine: Changde spicy salted duck 酱板鸭传说的由来	1845 （Xing Xueqing）&lt;br /&gt;
&lt;br /&gt;
266.	Hui Culture (徽文化)	1845(Liu Jianan)&lt;br /&gt;
&lt;br /&gt;
267.	Ma Zu Culture (妈祖文化)	1845 (Yan Jidong)&lt;br /&gt;
&lt;br /&gt;
268.	Table Manners 	1845（Luo Yan）&lt;br /&gt;
&lt;br /&gt;
269.	Music of the Mongol nationality (蒙古族音乐)	1845&lt;br /&gt;
&lt;br /&gt;
270.	The Yingge Dance（英歌舞）	1845  （Jiang Xinyue)&lt;br /&gt;
&lt;br /&gt;
271.	Palace Lantern（宫灯）	1845  （Shao Keyuan）&lt;br /&gt;
&lt;br /&gt;
272.	Chinese Term of Endearment（中国亲昵称谓）	1845  (Zeng Zhi）&lt;br /&gt;
&lt;br /&gt;
273.	Changsha Stinky Tofu（长沙臭豆腐) 	1845(Luo Sicheng)[[File:Changsha Stinky Tofu.pptx]]&lt;br /&gt;
&lt;br /&gt;
274.	God of Wealth(财神) 	1845 &lt;br /&gt;
&lt;br /&gt;
275.	Zhuazhou（抓周）	1845 （Zeng Xiaohui）&lt;br /&gt;
&lt;br /&gt;
276.	Nail art（美甲）	1845 （Luo Jiaxin）&lt;br /&gt;
&lt;br /&gt;
277.	Mirror (镜子) 	1845   (Cheng Sixiang) &lt;br /&gt;
&lt;br /&gt;
278.	The Beef Board Noodle (牛肉板面) 	1845(Yan Xiang)&lt;br /&gt;
&lt;br /&gt;
279.	Huo Qubing (霍去病）	1845 （Luo Jingyan）&lt;br /&gt;
&lt;br /&gt;
280.	Chinese Courtyard Houses（中国四合院）	1845 (Guo Cili)&lt;br /&gt;
&lt;br /&gt;
281.	Music and instruments: Yangqin（扬琴）	1845（Dai Yexun）&lt;br /&gt;
&lt;br /&gt;
282.	Black Myth: Wukong（黑神话 悟空）	1845 (Chen Zhen)&lt;br /&gt;
&lt;br /&gt;
283.	Guangdong Morning Tea Culture （广东早茶文化）	1845 （Zheng Jinlian）&lt;br /&gt;
&lt;br /&gt;
=Session 02 Fri Feb 28 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
==Teacher presentation: Introduction to Culture==&lt;br /&gt;
[[Media:02_Chin_Lang_Cult_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
==Topics for today==&lt;br /&gt;
Please copy and paste your presentation topic, your name here and add your powerpoint file (size limit 10 MB)&lt;br /&gt;
&lt;br /&gt;
You need to copy all the topics for the whole semester to the sessions NOW. If you do not do it sufficiently in advance, how can the fellow students prepare the texts?&lt;br /&gt;
&lt;br /&gt;
Please remember that you have to indicate the 10 topics for Friday on the course website under &amp;quot;Session 2&amp;quot; with the topic name, student name, powerpoint uploaded (max size 10 MB), all presentations will be each on 1 topic only and cannot exceed 5 minutes. They have to be interactive and helpful from the perspective of an interpreter or translator who needs to prepare his/her work on this topic.&lt;br /&gt;
&lt;br /&gt;
27. Chinese Calligraphy (Tang Yan) [[Media:Chinese_Calligraphy.pptx]]&lt;br /&gt;
&lt;br /&gt;
52. Games: Mahjong: An Ancient Chinese card play 476（Jiang Ziqiang）[[Media:Mahjong-Jiang_Ziqiang.pptx]]&lt;br /&gt;
&lt;br /&gt;
55. Garden Culture: The Summer Palace 519（Li Mei）[[Media:The Summer Palace - Li Mei.pptx]]&lt;br /&gt;
&lt;br /&gt;
76. Literature: Ancient Literature - Take Su Shi as an example. Relegation Literature in Ancient China 725 (Duan Binyao) [[Media:Duan_Binyao_-76Su_Shi_and_Delegation_Literature.pptx]]&lt;br /&gt;
&lt;br /&gt;
85. Literature: Modern Literature: Qian Zhongshu (Miao Yunlong)[[Media:Qian_Zhongshu_Miao_Yunlong.pptx]]&lt;br /&gt;
&lt;br /&gt;
Tea Latte Art (Xiang Jianning)&lt;br /&gt;
&lt;br /&gt;
Topic 7&lt;br /&gt;
&lt;br /&gt;
Topic 8&lt;br /&gt;
&lt;br /&gt;
Topic 9&lt;br /&gt;
&lt;br /&gt;
Topic 10&lt;br /&gt;
&lt;br /&gt;
=Session 03 Fri Mar 07 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
==Presentations==&lt;br /&gt;
1. Topic 21: Beverages: Tea 203 (Zhang Mai) [[Media:Tea_Spring_2025.pptx]] 86&lt;br /&gt;
&lt;br /&gt;
2. Topic 64: Landscapes and Tourism: The Culture of Mount Tai 606 (Qin Yi) [[Media:Mount_Tai_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
3. Topic 101. Money culture: The tradition of Red Envelope and Lucky Money 962 (Xu Yangyang) [[Media:Lucky_Money_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
4. Topic 107:National Symbols: Culture of the National Flag 1026 （Liao Zuoyun）[[Media:Culture_of_the_National_Flag_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
5. Topic 155:Traditional Cuisine: Breakfast Culture of Wuhan 1480 (Liu Peini) [[Media:Wuhan_Breakfast_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
6. Topic 157:Traditional Cuisine: Hotpot 1501 (Cao Chunyang)  [[Media:Hot_Pot_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
7. Topic 126: China's four new inventions 1191(Yang Yue2).) [[Media:China's_Four_New_Great_Inventions_Spring_2025.pptx]]&lt;br /&gt;
&lt;br /&gt;
==Notes on presentations==&lt;br /&gt;
Most students did not do their homework. 素质 in Chinese and international culture. Taking over responsibility. Being independent. Making sure that things run. Taking care of others. Not to do the homework in time (displaying the 13 presentations of each session) has disadvantages also for the other students, who cannot prepare.&lt;br /&gt;
&lt;br /&gt;
1. 14:43-49 Only Chinese tradition explained, not Indian, Egyptian etc. &amp;quot;Black tea&amp;quot; (in English all &amp;quot;hong cha&amp;quot; is called &amp;quot;black tea&amp;quot;), British tea culture (add milk)&lt;br /&gt;
&lt;br /&gt;
2. 14:55-15:00 Personal origin: Shandong, personal experience: climbed Mount Tai 4 times, Sacrificial Culture, Culture of Literati, Folk Belief: God of Mount Tai, Blue Rosy Cloud Fairy; Spiritual Symbolism&lt;br /&gt;
&lt;br /&gt;
3. 15:04-15:10 Legend, Tradition and Contrast, Significance; Sui Monster ya sui qian; contrast in the West: Giving money as a present is considered not as good as a present itself, giving money in an envelope has the bad taste of bribing (transparency.org); in China you can even go to the temple and pray for money&lt;br /&gt;
&lt;br /&gt;
4. 15:29-15:34 historical details of design, red meaning “stop” internationally, “achieve the great rejuvenation of the Chinese nation” (maybe a newer concept than the flag?), connection with earlier historical flags and other flags like of the communist movement, North Korea, ancient Soviet Union &lt;br /&gt;
&lt;br /&gt;
5. 15:41-15:46 dialect terms (don’t use pinyin), analogy, breakfast is one of the most resilient cultural elements a person sticks to, guozao, 热干面, missing: characteristics like that it needs to be prepared quickly because the tradition of the dock workers&lt;br /&gt;
&lt;br /&gt;
6. 15:56-16:01 hot pot history originated in China (?), regional differences within China 87&lt;br /&gt;
&lt;br /&gt;
7. 16:02-16:06 4 new inventions - not explained that these inventions were invented in other countries. 86&lt;br /&gt;
&lt;br /&gt;
==Student grades: 平时成绩/签到==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75/103 students, 24级 MA翻译, class representative: Zhang Jiaxin&lt;br /&gt;
#	Jin Yichen &lt;br /&gt;
#	lu jiahui &lt;br /&gt;
#	li yuan&lt;br /&gt;
#	cao yuan&lt;br /&gt;
#	xiao luyu&lt;br /&gt;
#	zhang jiaxin +5&lt;br /&gt;
#	ye sitong&lt;br /&gt;
#	zhao yashi&lt;br /&gt;
#	jiang xinyue&lt;br /&gt;
#	yan xiang&lt;br /&gt;
#	fei xinyu &lt;br /&gt;
#	zhang qi&lt;br /&gt;
#	dai shiru&lt;br /&gt;
#	zhang zixi&lt;br /&gt;
#	zheng kaiwu&lt;br /&gt;
#	cai yichun&lt;br /&gt;
#	yang jing&lt;br /&gt;
#	liao dan&lt;br /&gt;
#	luo yan&lt;br /&gt;
#	qin yi&lt;br /&gt;
#	shao keyuan&lt;br /&gt;
#	cao chunyang&lt;br /&gt;
#	xu yangyang&lt;br /&gt;
#	liao zuoyun&lt;br /&gt;
#	cheng sixiang&lt;br /&gt;
#	du jiangping&lt;br /&gt;
#	liu qi&lt;br /&gt;
#	miao yunlong&lt;br /&gt;
#	huang qiaoqiao&lt;br /&gt;
#	chen lin&lt;br /&gt;
#	duan binyao&lt;br /&gt;
#	li ting&lt;br /&gt;
#	zeng zhi&lt;br /&gt;
#	xing xueqing&lt;br /&gt;
#	luo jingyan&lt;br /&gt;
#	liu shutian&lt;br /&gt;
#	gao xiaoqing&lt;br /&gt;
#	chen zhen&lt;br /&gt;
#	luo guoqiang -1-1-1&lt;br /&gt;
#	she xiao &lt;br /&gt;
#	he yunfeng &lt;br /&gt;
#	liu ying&lt;br /&gt;
#	du yuan &lt;br /&gt;
#	li jiayi &lt;br /&gt;
#	tao yao &lt;br /&gt;
#	xu xinwen &lt;br /&gt;
#	ou huang &lt;br /&gt;
#	liu peini&lt;br /&gt;
#	jiang ziqiang&lt;br /&gt;
#	zhang huifang&lt;br /&gt;
#	liu chao&lt;br /&gt;
#	liu yunxi &lt;br /&gt;
#	luo jiaxin&lt;br /&gt;
#	li mei&lt;br /&gt;
#	zeng xiaohui&lt;br /&gt;
#	huang yixuan&lt;br /&gt;
#	chen anqi&lt;br /&gt;
#	chen ting&lt;br /&gt;
#	zhang mai&lt;br /&gt;
#	yuan xiaolin -1-1&lt;br /&gt;
#	li mingfeng&lt;br /&gt;
#	dai yexun-1-1&lt;br /&gt;
#	yang pei -1&lt;br /&gt;
#	tang yan&lt;br /&gt;
#	xiang jianning-1&lt;br /&gt;
#	liu chang -1&lt;br /&gt;
#	wang yuxin&lt;br /&gt;
#	lv jiahao-1&lt;br /&gt;
#	dong jiating&lt;br /&gt;
#	lu wei&lt;br /&gt;
#	yang yue&lt;br /&gt;
#	guo cili&lt;br /&gt;
#	shen shuai&lt;br /&gt;
#	Ouyang yihong&lt;br /&gt;
#	li zihan -1&lt;br /&gt;
#	zuo fang&lt;br /&gt;
#	fu sihui&lt;br /&gt;
#	xiao zixin -1&lt;br /&gt;
#	zhou tianyi -1&lt;br /&gt;
#	qi zhiyang -1-1&lt;br /&gt;
#	liu pei &lt;br /&gt;
#	gong wei&lt;br /&gt;
#	chen sisi&lt;br /&gt;
#	huang sinan&lt;br /&gt;
#	xiao yikang&lt;br /&gt;
#	yu jingfang&lt;br /&gt;
#	luo sicheng&lt;br /&gt;
#	yang jiahong&lt;br /&gt;
#	yan jidong&lt;br /&gt;
#	xiao yawen&lt;br /&gt;
#	geng hongmei&lt;br /&gt;
#	zhou le&lt;br /&gt;
#	qiu ping&lt;br /&gt;
#	wang huaixing&lt;br /&gt;
#	wang xinyu&lt;br /&gt;
#	chu hanqi&lt;br /&gt;
#	wu jiating&lt;br /&gt;
#	zhang meiling&lt;br /&gt;
#	liu jianan&lt;br /&gt;
#	song xin&lt;br /&gt;
#	zhao qi&lt;br /&gt;
#	zheng jinlian&lt;br /&gt;
#	li linyao&lt;br /&gt;
&lt;br /&gt;
=Session 04 Fri Mar 14 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
#Topic 260：Wedding Dress in the Song Dynasty(Liu Chao)[[Media:260 The Wedding Dress in the Song Dynasty.pptx]]&lt;br /&gt;
#Topic 146: Traditional crafts: Xiang embroidery 1386(Zhang Huifang) [[Media:Hunan_embroidery_spring_2025.pptx]]&lt;br /&gt;
#Topic 153:Traditional Cuisine: Eight Major Cuisines of China 1456 (Zheng Kaiwu)[[Media:Media Eight Major Cuisines of China.pptx]]&lt;br /&gt;
#Topic 233: Traditional Chinese Pigments (Cao Yuan)[[Media:Traditional Chinese Pigments.pptx]]&lt;br /&gt;
#Topic 182: Chinese Economy:  rich businessmen (Fu Sihui) [[Media:Rich_Businessmen_Spring_2025.pptx]]&lt;br /&gt;
#Topic 156: Traditional Cuisine: Tanghulu, Sugar-coated Haws on a Stick p. 1491 (Xiao Zixin)  [[Media:Tanghulu_Spring_2025.pptx]]&lt;br /&gt;
#Topic 138: Social: Round Table Culture	1317 (Wu Jiating)  [[Media:Round_Table_Culture_Spring_2025.pptx]]&lt;br /&gt;
#Topic 174: Jiaozi (Liu Pei)  [[Media:Dumplings_Spring_2025.pptx]]&lt;br /&gt;
#133.Silk and Porcelain: Celadon and “Celadon Song”青花瓷歌词（Wang Huaixing)&lt;br /&gt;
&lt;br /&gt;
=Session 05 Fri Mar 21 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
#Topic 50: Games: Go 围棋 462（Zhao Qi） [[Media:Weiqi_Go_Spring_2025.pptx]]&lt;br /&gt;
#Topic 110:Opera: Peking Opera Actor Mei Lanfang 1050 (Dai shiru)[[Media:Opera Peking Opera Actor Mei Lanfang.pptx]]&lt;br /&gt;
# Topic 131: Silk and porcelain: Silk  (Fei Xinyu) [[Media:Silk_Spring_2025.pptx]]&lt;br /&gt;
# Topic 224: Chinese Food：Jiangxi Cuisine（赣菜）(Liao Dan) [[Media:Jiangxi_Cuisine.pptx]]&lt;br /&gt;
# Topic 169: Cuisine: Luosifen  1593 (Chen Sisi) ） [[Media:Luosifen_Spring_2025.pptx]]&lt;br /&gt;
# Topic 167: History: Wang Shouren 1573 （Lv Jiahao)[[Media:History_Wang_Shouren_.pptx]]&lt;br /&gt;
# Topic 183: Jiangxi Gan Opera （Wang Xinyu） [[Media:Jiangxi Gan opera.pptx]]&lt;br /&gt;
# Topic 165: Worship: Chinese Incense Culture (She Xiao) [[Media:Chinese Incense Culture.pptx]]&lt;br /&gt;
#133.Silk and Porcelain: Celadon and “Celadon Song”青花瓷歌词（Wang Huaixing) [Media: Silk and Porcelain]&lt;br /&gt;
&lt;br /&gt;
=Session 06 Fri Mar 28 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
&lt;br /&gt;
#Topic 188:Mobile Games 手游 1783 （Du Jiangping）[[Media:Mobile_Game.pptx]]&lt;br /&gt;
#Topic 191:Aesthetic ideals and social customs: The Culture of Flowers 1807 (Qiu Ping）)[[Media:Aesthetic_ideals_and_social_customs-_The_Culture_of_Flowers.pptx]]&lt;br /&gt;
#Topic 193:Science and Technology: Buytogether（PDD) 1825(Qi Zhiyang)&lt;br /&gt;
#Topic 195:Sports: Cuju (蹴鞠) 1845 （Ouyang Yihong)[[Media: Cuju.pptx]]&lt;br /&gt;
#Topic 202:The Legend of Zhen Huan 《甄嬛传》 1845 (Xiang Jianning)[[Media: The Legend of Zhen Huan.pptx]]&lt;br /&gt;
#Topic 203:Chinese horror movies 中式恐怖片 1845 (Zhang Jiaxin)[[Media: Chinese Horror Movies.pptx]]&lt;br /&gt;
#Topic 185:Opera: Huangmei opera 1752 （Chu Hanqi）)[[Media: Huangmei Opera.pptx]]&lt;br /&gt;
#Topic 181:Animals：Golden Monkey 1712（Xiao Yawen）&lt;br /&gt;
#Topic 196:The culture of Chinese Electric Vehicles 中国电动汽车 1845（Geng Hongmei)[[Media:Chinese_Electtic_Vehicles_Geng_hongmei.pptx]]&lt;br /&gt;
&lt;br /&gt;
=HOLIDAY Session 07 Fri Apr 04 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
清明节4月4日——4月6日&lt;br /&gt;
=Session 08 Fri Apr 11 14:30-16:10 Zhishan Bldg. room 303 - Student presentations=&lt;br /&gt;
#Topic 133:Silk and Porcelain: Celadon and “Celadon Song”青花瓷歌词（Wang Huaixing）&lt;br /&gt;
#Topic 179:Traditional and Modern Views on Marriage and Love（Liu Yunxi）[[Media:Traditional and Modern Views on Marriage and Love .pptx]]&lt;br /&gt;
#Topic 181:Animals：Golden Monkey(Xiao Yawen)&lt;br /&gt;
#Topic 196:The culture of Chinese Electric Vehicles 中国电动汽车 1845（Geng Hongmei)[[Media:Chinese_Electtic_Vehicles_Geng_hongmei.pptx]]&lt;br /&gt;
#Topic 204:Stand-up comedy 单口喜剧 1845（Huang Sinan）&lt;br /&gt;
#Topic 220:Rice cake 年糕 (Dong Jiating)&lt;br /&gt;
#Topic 208:Chinese traditional ornament: Buyao(Yang Jing)[[Media:Chinese Traditional Ornament-Buyao.pptx]]&lt;br /&gt;
#Topic 209:Tofu meatball with nia blood(Li Ting2)[[Media:Pig_Blood_Balls.pptx]]&lt;br /&gt;
#Topic 212:Education：training Schools （教育：补习班） 1845 (Huang Yixuan2) [[Media:Training classes .pptx]]&lt;br /&gt;
&lt;br /&gt;
=Session 09 Fri Apr 18 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
#Topic 213: Chinese Dreamcore (Zhang Zixi)[[Media:Chinese Dreamcore.pptx]]&lt;br /&gt;
#Topic 215: Live-streaming e-commerce (Tao Yao)[[Media:Live-Streaming E-Commerce.pptx]]&lt;br /&gt;
#Topic 216: The Story of Ming Lan (Ye Sitong)[[Media:The Story of Minglan.pptx]]&lt;br /&gt;
#Topic 218: Guangdong Herbal tea (Gao Xiaoqing)&lt;br /&gt;
#Topic 219: Chinese traditional art form：Seal carving（篆刻） (Huang Qiaoqiao)[[Media:Seal carving.pptx]]&lt;br /&gt;
#Topic 207: Shan Dong Cuisine (Lu Wei) [[Media:Lu_Wei-207-Shandong_Cuisine.pptx]]&lt;br /&gt;
#Topic 221: Zhongyuan Festival (Ou Huang)[[Media:The Zhongyuan Festival.pptx]]&lt;br /&gt;
#Topic 223: The Return of the Pearl Princess (Lu Jiahui)[[Media:The Return of the Pearl Princess.pptx]]&lt;br /&gt;
&lt;br /&gt;
=Session 10 Fri Apr 25 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
#Topic 217: Cha Bai Xi/Tea Latte Art（茶百戏）(Yang Jiahong)[[Media:ChaBaiXi.pptx]]&lt;br /&gt;
#Topic 225: Cun Chao&amp;quot;: China's village football league（“村超”：中国乡村足球联赛）(Shen Shuai)&lt;br /&gt;
#Topic 227: Chinese Bossy Fictions &amp;amp; Micro-drama（中国式霸总小说&amp;amp;短剧） 1845 (He Yunfeng)[[Media:Chinese_Bossy_Fictions_and_Microdramas.pptx]]&lt;br /&gt;
#Topic 229: Jingdezhen Porcelain(Xiao Luyu)[[Media:Jingdezhen Porcelain.pptx]]&lt;br /&gt;
#Topic 230: Gayageum（伽倻琴）(Zhang Meiling) [[Media:Gayageum.pptx]]&lt;br /&gt;
#Topic 231: The plague and couplet in Chinese garden(Wang Yuxin)[[Media:The Plague and Couplets in Chinese Garden.pptx]]&lt;br /&gt;
#Topic 232: Sun Wukong(Li Yuan)[[Media:0425 Sun Wukong.pptx]]&lt;br /&gt;
#Topic 234: Dragon Lantern Dance(Jin Yichen)[[Media:Jin Yichen Dragon Lantern Dance.pptx]]&lt;br /&gt;
#Topic 235: Bamboo Weaving(Chen Anqi)[[Media:Bamboo Weaving.pptx]]&lt;br /&gt;
#Topic 236: Landscapes and Tourism: Harbin Ice and Snow World(Xu Xinwen)[[Media:Harbin Ice and Snow World.pptx]]&lt;br /&gt;
&lt;br /&gt;
==Please enroll in ai platform==&lt;br /&gt;
Please enroll (register) in the platform https://dcg.de/ai/&lt;br /&gt;
&lt;br /&gt;
=HOLIDAY Session 11 Fri May 02 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
劳动节5月1日——5月5日&lt;br /&gt;
&lt;br /&gt;
=Session 12 Tue May 06 10:00-11:40 room 613 - Student presentations=&lt;br /&gt;
#Topic 238: Three Famous Chinese Mountains(Liu Chang)&lt;br /&gt;
#Topic 239: Female emperor-Wu Zetian(女皇武则天)(Song Xin)  [[Media:Wu Zetian.pptx]]&lt;br /&gt;
#Topic 240: Clay sculpture (泥塑）(Chen Lin)[[Media:Clay Sculpture.pptx]]&lt;br /&gt;
#Topic 242: Hunan Rice Noodles(Gong Wei)[[Media:Hunan Rice Noodles.pptx]]&lt;br /&gt;
#Topic 244: Chinese Popular Memes(中国网络流行热梗）(Xiao Yikang)[[Media:Chinese popular Memes.pptx]] &lt;br /&gt;
#Topic 245: Douzhi (豆汁)(Li Linyao)[[Media:Douzhi.pptx]]&lt;br /&gt;
#Topic 246: New Year Wood-block Paintings(Du Yuan)[[Media:Du Yuan New Year Wood-block Painting.pptx]]&lt;br /&gt;
#Topic 247: Carved lacquer（雕漆）(Liu Qi)[[Media:Carved lacquer.pptx]]&lt;br /&gt;
#Topic 237: Braised Chicken Rice (黄焖鸡米饭-Huang Men Ji Mifan)(Li Zihan)&lt;br /&gt;
&lt;br /&gt;
==Regarding Wu Zetian‘s blank Steele==&lt;br /&gt;
关于武则天的“无字碑”（又称“无字碑记”）为何没有刻字，学界和民间流传着几种主要的假设：&lt;br /&gt;
	#功过自有后人评说（最广为流传）：武则天希望后世自己来评价她的一生，不愿由自己或当时的人定论。这种说法强调了她的自信与超越常规。&lt;br /&gt;
	#避讳批评或争议：武则天是中国历史上唯一的女皇帝，争议颇多。她可能认为无论写什么内容都容易引发非议，因此选择不刻字以避免争议。&lt;br /&gt;
	#彰显佛教思想：她信奉佛教，而佛教讲究“空”与“无”，无字碑可能象征“空性”或“无常”，体现她的宗教哲学。&lt;br /&gt;
	#未来自我书写：也有人猜测她原计划晚年或死前再刻碑文，但去世后未及实现，遂留下空碑。&lt;br /&gt;
	#彰显权力与独特性：无字碑作为一种非同寻常的表达形式，也可视为权力和个性的象征，显示她与众不同的统治地位。&lt;br /&gt;
&lt;br /&gt;
⸻&lt;br /&gt;
&lt;br /&gt;
English Translation:&lt;br /&gt;
&lt;br /&gt;
There are several main hypotheses about why Wu Zetian’s stele (often called the “Wordless Stele”) bears no inscription:&lt;br /&gt;
#“Let future generations judge” (most popular view): Wu Zetian may have wanted her life and legacy to be judged by later generations rather than writing her own praise. This interpretation highlights her confidence and forward-thinking.&lt;br /&gt;
#To avoid criticism or controversy: As the only female emperor in Chinese history, Wu Zetian was a controversial figure. She may have felt that any written content could provoke criticism, so she left it blank.&lt;br /&gt;
#Reflecting Buddhist philosophy: A devout Buddhist, she may have chosen to leave the stele blank as a symbol of “emptiness” or impermanence, ideas central to Buddhist thought.&lt;br /&gt;
#Intended to write later: Some believe she planned to inscribe it later in life but passed away before doing so, leaving the monument unfinished.&lt;br /&gt;
#Symbol of power and uniqueness: A blank stele could also serve as a unique and powerful statement, emphasizing her exceptional status and breaking with traditional forms.&lt;br /&gt;
&lt;br /&gt;
=Session 13 Fri May 09 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
#Topic 248: Jing Gang Mountain (井冈山）(Yu Jingfang) [[Media:Jing_Gang_Mountain_Spring_2025.pptx]]&lt;br /&gt;
#Topic 251: Rice noodle roll (Li Mingfeng)[[File:Rice Noodle Roll.pptx]]&lt;br /&gt;
#Topic 252: Traditional Cuisine: Northeastern Chinese Cuisine (Liu Shutian)&lt;br /&gt;
#Topic 253: Yuelu Mountain (Chen Ting) [[Media:Yuelu_Mountain.pptx]]&lt;br /&gt;
#Topic 254: Traditional Crafts：Tie-Dye (Zhang Qi)[[Media:Traditional_Crafts_Tie-Dye.pptx]]&lt;br /&gt;
#Topic 255: Chinese-style sun protection (Zhao Yashi)[[ File:Chinese-style Sun Protection.pdf]]&lt;br /&gt;
#Topic 256: Danmu（弹幕）(Zhou Le)[[Media:Danmu.pptx]]&lt;br /&gt;
#Topic 259: Female Writers: Zhang Ailing, Chen Ping, Lin Yihan and Li Bihua (Zhou Tianyi)[[Media:Voices of Chinese Female Writers.pptx]]&lt;br /&gt;
#Topic 214: Luban China's inventor  (Cai Yichun)[[Media:Luban_China's_Inventor.pptx]]&lt;br /&gt;
&lt;br /&gt;
=Session 14 Fri May 23 14:30-16:10 room 613 - Student presentations=&lt;br /&gt;
#Topic 262: The Four Pillars of Destiny(Li Jiayi) [[Media:Eight Characters.pptx]]&lt;br /&gt;
#Topic 263: Shaolin Temple(Zuo Fang) [[Media:Shaolin Temple.pptx]]&lt;br /&gt;
#Topic 265: Cuisine: Changde spicy salted duck(Xing Xueqing)[[Media:Changde spicy salted duck.pptx]]&lt;br /&gt;
#15:25-15:30 Topic 266: Hui Culture (徽文化)(Liu Jianan)[[Media:Hui Culture.pptx]]&lt;br /&gt;
#15:30- Topic 267: Ma Zu Culture (妈祖文化)(Yan Jidong)[[Media:Mazu culture.pptx]]&lt;br /&gt;
#15:35- Topic 268: Table manner(Luo Yan)[[Media:Table manner.pptx]]&lt;br /&gt;
#15:40- Topic 270: Yingge Dance(Jiang Xinyue)[[Media:Yingge Dance.pptx]]&lt;br /&gt;
#15:45- Topic 271: Palace Lantern(Shao Keyuan)[[Media:Palace_Lantern.pptx]]&lt;br /&gt;
#15:50- Topic 272: Chinese Endearing Terms(Zeng Zhi)[[Media:Chinese Endearing Terms.pptx]]&lt;br /&gt;
&lt;br /&gt;
15:55-16:10 Check final exam paper topics&lt;br /&gt;
&lt;br /&gt;
=Session 15 Tue May 27 10:00-11:30 中和楼 213 (moved from Fri May 30 14:30-16:10 room 613) - Student presentations=&lt;br /&gt;
#Topic 273: Changsha Stinky Tofu（长沙臭豆腐）(Luo Sicheng)[[Media:Changsha Stinky Tofu.pptx]]&lt;br /&gt;
#&amp;lt;nowiki&amp;gt;Topic 274:&amp;lt;/nowiki&amp;gt; God of wealth(Liu Ying)[[Media:God of Wealth.pptx]]&lt;br /&gt;
#Topic 275: Zhua zhou (抓周）(Zeng Xiaohui) [[Media:Zhuazhou.pptx]]&lt;br /&gt;
#Topic 276: Nail art(Luo Jiaxin)[[Media:Nail_Art.pptx]]&lt;br /&gt;
#Topic 277: Mirror(Cheng Sixiang)[[Media:Mirror_Cheng Sixiang.pptx]]&lt;br /&gt;
#Topic 278: The Beef Board Noodles(Yan Xiang)[[Media:Beef Board Noodles.pptx]]&lt;br /&gt;
#Topic 279: Huo Qubing(Luo Jingyan)&lt;br /&gt;
#Topic 280: Chinese Courtyard Houses（中国四合院）(Guo Cili)[[Media:Chinese Courtyard Houses-Guo Cili.pptx]]&lt;br /&gt;
#Topic 281: yangqin(Dai Yexun)[[Media:Yangqin.pptx]]&lt;br /&gt;
&lt;br /&gt;
=Session 16 Fri Jun 6 14:30-16:10 room 613=&lt;br /&gt;
#Topic 282:  Black Myth: Wukong (Chen Zhen)&lt;br /&gt;
#Topic 283: Guangdong Morning Tea Culture (Yuan Xiaolin)[[Media:Guangdong_Morning_Tea.pptx]]&lt;br /&gt;
#Topic 283: Guangdong Morning Tea Culture （广东早茶文化）(Zheng Jinlian)[[Media:Guangdong Morning Tea Culture-Zheng Jinlian.pptx]]&lt;br /&gt;
#Topic:(Luo Guoqiang) Liuyang Fireworks             &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                                                              Liuyang Fireworks             &lt;br /&gt;
 “When flaming trees join silver flowers in one blaze, and bridges of stars unlock their iron gates,” fireworks have, since ancient times, embodied humanity’s yearning for prosperity and blessings. These luminous spectacles paint the night sky with dreamlike beauty, symbolizing hopes for a better life. When it comes to fireworks, one cannot overlook Liuyang, a city renowned as the “Home of Chinese Fireworks.” With over a thousand years of craftsmanship, Liuyang has given birth to fireworks that captivate the world.&lt;br /&gt;
  The origins of Liuyang fireworks can be traced back to the Tang Dynasty. Legend has it that Li Tian, revered as the “Forefather Saint of Firecrackers,” filled bamboo tubes with gunpowder to dispel plagues. The explosive force and resulting smoke were believed to purify the environment, marking the embryo of firecrackers. Through generations of inheritance and innovation, Liuyang’s artisans continuously refined their craft. From the rudimentary bamboo-tube firecrackers of old times to the “string firecrackers” wrapped in paper and hemp stems during the Song Dynasty, and finally to today’s vibrant, intricately designed displays, Liuyang fireworks chronicle the evolution of traditional Chinese craftsmanship. During the Ming and Qing dynasties, Liuyang’s fireworks industry thrived, becoming a cornerstone of local handicrafts and expanding its reach nationwide and abroad. In the first year of the Yongzheng reign of the Qing Dynasty, Liuyang firecrackers were selected as imperial tributes, a testament to their superior quality. By the Qianlong era, they dominated the Hunan region, and during the Guangxu period, exports reached Asian countries like Japan, India, and Korea.&lt;br /&gt;
  A millennium of heritage has not only bestowed profound cultural depth upon Liuyang fireworks but also forged their unique brand identity. In 2006, the art of Liuyang fireworks craftsmanship was inscribed on China’s first batch of National Intangible Cultural Heritage lists, acknowledging its invaluable cultural significance. Today, Liuyang stands as the world’s largest production, trade, and research hub for fireworks. Home to over 400 manufacturing enterprises and thousands of associated businesses, it generates an annual output value exceeding 50 billion RMB, accounting for 70% of China’s total fireworks exports. These products reach more than 100 countries across the Americas, Europe, and Southeast Asia, solidifying Liuyang’s reputation as the global epicenter of fireworks.&lt;br /&gt;
  However, the modern era presents new challenges for the fireworks industry. Safety and environmental protection have emerged as critical constraints. Historically, Liuyang’s fireworks relied on family-run workshops, posing significant safety risks. To address this, the local government relocated enterprises to mountainous areas, promoting industrial standardization, scale, and modernization. Leveraging big data and AI, they established comprehensive, intelligent supervision systems to ensure safety at every production stage. In terms of environmental protection, Liuyang’s enterprises collaborated with prestigious universities, such as Nanjing University of Science and Technology and Beijing Institute of Technology, to develop new materials, techniques, and products. Their efforts have led to the creation of low-smoke, sulfur-free, and low-dust fireworks, redefining the industry’s ecological footprint.&lt;br /&gt;
  In response to market shifts and technological advancements, a new generation of Liuyang’s “fireworks innovators” drives industry transformation. They have introduced products like “Urban Fireworks,” designed for urban settings. These safe, eco-friendly items blend aesthetic appeal with social interactivity, winning favor among young consumers. Innovating sales strategies, they integrate online and offline channels, utilizing “new retail” stores, Vlogs, and video platforms to reach wider audiences. Additionally, Liuyang has developed a “fireworks economy,” integrating pyrotechnics with cultural tourism. Since 2023, weekly weekend fireworks show at the Sky Theater have hosted over a hundred events, attracting 5 million visitors and generating 15 billion yuan in revenue. These shows combine cutting-edge technologies like drones and AI with cultural IPs, creating immersive experiences that have transformed Liuyang fireworks from a regional brand into a global cultural icon.&lt;br /&gt;
Emerging from the depths of history, Liuyang fireworks embrace the new era with innovation as their brush and culture as their ink. Against the backdrop of safety and sustainability, they paint a future more resplendent than ever. Serving as Liuyang’s cultural ambassador and a vivid example of traditional Chinese culture’s modern evolution, Liuyang fireworks continue to shine brightly, a timeless beacon of human ingenuity.&lt;br /&gt;
&lt;br /&gt;
Terms and expressions&lt;br /&gt;
luminous 发光的&lt;br /&gt;
craftsmanship手艺，技艺&lt;br /&gt;
artisan工匠，手艺人&lt;br /&gt;
imperial朝廷的&lt;br /&gt;
leverage利用&lt;br /&gt;
crane无人机&lt;br /&gt;
resplendent辉煌的，灿烂的&lt;br /&gt;
beacon灯塔，信标&lt;br /&gt;
ingenuity心灵手巧&lt;br /&gt;
&lt;br /&gt;
Questions&lt;br /&gt;
1.Why is Liuyang called “Home of Chinese fireworks”?&lt;br /&gt;
2.How did Li Tian invent the fireworks?&lt;br /&gt;
3.What did the locals address the environmental challenges of fireworks?&lt;br /&gt;
4.What do you know about the fireworks show held at the sky theater?&lt;br /&gt;
Answers&lt;br /&gt;
1.Because with over a thousand years of craftsmanship, Liuyang has given birth to fireworks that captivate the world and Liuyang stands as the world’s largest production, trade, and research hub for fireworks.&lt;br /&gt;
2.Li Tian filled bamboo tubes with gunpowder to dispel plagues. The explosive force and resulting smoke were believed to purify the environment, marking the embryo of firecrackers.&lt;br /&gt;
3.Liuyang’s enterprises collaborated with prestigious universities, such as Nanjing University of Science and Technology and Beijing Institute of Technology, to develop new materials, techniques, and products. Their efforts have led to the creation of low-smoke, sulfur-free, and low-dust fireworks, redefining the industry’s ecological footprint.&lt;br /&gt;
4.Since 2023, weekly weekend fireworks show at the Sky Theater have hosted over a hundred events, attracting 5 million visitors and generating 15 billion yuan in revenue. &lt;br /&gt;
&lt;br /&gt;
AI Statement&lt;br /&gt;
In writing this paper, I utilized DeepSeek to help me with grammar refinement and lexical precision. Any errors in the text remain my responsibility.&lt;br /&gt;
&lt;br /&gt;
                                                                                              浏阳烟花&lt;br /&gt;
  “火树银花合，星桥铁锁开。” 烟花，自古以来就承载着人们对美好生活的向往与祝福，在夜空中绽放出如梦如幻的美景。而提及烟花，就不得不提湖南浏阳 —— 这座被誉为 “中国烟花之乡” 的城市，它以千余年的烟花制作历史，孕育出了享誉全球的浏阳烟花。&lt;br /&gt;
  浏阳烟花的历史，最早可追溯到唐代。相传，“爆竹祖师” 李畋为驱散疫病，将火药装填于竹筒之中，利用爆炸产生的气浪与硝烟来改善环境，这便是鞭炮的雏形。此后，经过历代浏阳人的传承与创新，烟花制作工艺不断改进。从最初简单的竹筒爆竹，发展到宋代用纸筒和麻茎裹火药编成的 “编炮”，再到后来色彩斑斓、造型各异的烟花，浏阳烟花的发展历程见证了中国传统手工艺的演变与进步。到了明清时期，浏阳烟花的生产已颇具规模，成为当地重要的手工行业，并逐渐走向全国乃至世界。清雍正元年，浏阳鞭炮因其制作精良，被选为贡品，这无疑是对其品质的极高赞誉。至乾隆年间，浏阳花炮已称雄于湖南的三湘四水；光绪年间，更是达到极盛时期，产品远销日本、印度、朝鲜等亚洲国家。&lt;br /&gt;
  千年的历史传承，不仅让浏阳烟花积累了深厚的文化底蕴，更铸就了其独特的品牌魅力。2006 年，浏阳花炮制作技艺列入第一批国家级非物质文化遗产名录，这是对浏阳烟花文化价值的高度认可。如今，浏阳已成为全球最大的烟花爆竹生产贸易基地和科研中心，拥有 400 余家烟花生产企业及上千家产业链上下游企业，花炮年产值超 500 亿元，出口占全国出口总量的 70%，产品销往美洲、欧洲、东南亚等 100 多个国家和地区，“世界烟花看浏阳” 的美誉名副其实。&lt;br /&gt;
  然而，随着时代的发展，烟花产业也面临着诸多挑战。安全与环保，成为了制约其发展的两大关键因素。过去，浏阳烟花多以家庭式作坊生产为主，安全隐患较大。为了改变这一现状，浏阳市政府果断采取措施，将烟花企业 “赶上山”，推动产业向工厂化、规模化、标准化发展。同时，借助大数据监控和人工智能平台，实现了对烟花爆竹生产全过程、全方位、智能化的安全监管。在环保方面，浏阳烟花企业积极开展科研攻关，与南京理工大学、北京理工大学等高等院校广泛合作，研发新材料、新工艺、新产品，致力于打造低碳、绿色、环保的烟花新形象。如今，微烟、无硫、少尘已成为浏阳烟花生产的关键词。&lt;br /&gt;
面对市场变化和技术革新，新一代浏阳 “烟花人” 积极创新，推动烟花产业转型升级。一方面，他们重新定义产品，推出了 “城市烟花” 等适合城市休闲场景的新产品，这类产品安全性高、污染小，且有颜值与社交属性，深受年轻消费者喜爱。另一方面，创新销售方式，通过打造 “新零售” 门店、拍摄 Vlog、搭建视频号矩阵等线上线下融合的方式，让烟花走进更多消费者的世界。此外，浏阳还大力发展 “烟花经济”，将烟花与文化旅游产业深度融合。自 2023 年以来，每周六在天空剧院推出的周末焰火秀，已累计举办各类焰火燃放活动百余场，吸引游客 500 万人次，拉动消费 150 亿元。创意焰火秀通过与无人机、AI 等新科技相结合，以及融入国风、虚拟人物、热门影视等 IP 元素，为观众带来了一场场精彩纷呈的沉浸式视觉盛宴，也让浏阳花炮实现了从区域性品牌向国际知名 IP 的蝶变升级。&lt;br /&gt;
  从历史深处走来的浏阳烟花，在新时代的浪潮中，正以创新为笔，以文化为墨，在安全与环保的底色上，描绘出更加绚烂多彩的未来画卷。它不仅是浏阳的城市名片，更是中国传统文化在现代社会中传承与发展的生动例证，绽放永不落幕的璀璨光芒。&lt;br /&gt;
&lt;br /&gt;
问题&lt;br /&gt;
1.为什么浏阳被称为 “中国烟花之乡”？&lt;br /&gt;
2.李畋是如何发明烟花的？&lt;br /&gt;
3.当地人如何应对烟花带来的环境挑战？&lt;br /&gt;
4.你对天空剧院举办的烟花秀有什么了解？&lt;br /&gt;
答案&lt;br /&gt;
1.因为拥有千年以上的工艺传承，浏阳孕育出了令世界着迷的烟花，并且成为全球最大的烟花生产、贸易和研发中心。&lt;br /&gt;
2.李畋将火药填入竹筒中，用于驱散瘟疫。其爆炸力和产生的烟雾被认为能净化环境，这标志着鞭炮的雏形。&lt;br /&gt;
3.浏阳的企业与南京理工大学、北京理工大学等知名高校合作，研发新材料、新技术和新产品。他们的努力促成了低烟、无硫、低尘烟花的诞生，重新定义了行业的生态足迹。&lt;br /&gt;
4.自2023 年起，天空剧院每周周末举办的烟花秀已累计举办超百场活动，吸引 500 万游客，创造 150 亿元收入。&lt;br /&gt;
&lt;br /&gt;
参考文献&lt;br /&gt;
1.谭仲池. 星空的灿烂文化. 北京：中国经济出版社，2007.&lt;br /&gt;
2.李秀琴. 烟花爆竹安全与管理. 北京：化学工业出版社，2007.&lt;br /&gt;
3.周仁友. 烟花爆竹工艺与防护. 北京：五洲传播出版社，2014.&lt;br /&gt;
4.姚辉. 烟火特效技术与应用. 长沙：湖南科技出版社，2009.&lt;br /&gt;
&lt;br /&gt;
AI使用说明：&lt;br /&gt;
在写本论文时，本人使用了DeepSeek帮助修改语法和提升用词准确度。如有错误，责归本人。&lt;br /&gt;
&lt;br /&gt;
=Deadline extended to June 20, 2025 - Final Exam=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please upload your ppt if you not have done so so far.&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Media:282_Black_Myth_Wukong_Chen_Zhen.pptx]]&lt;br /&gt;
&lt;br /&gt;
Topic 196:[[Media:Chinese_Electtic_Vehicles_Geng_hongmei.pptx]]&lt;br /&gt;
&lt;br /&gt;
[[Media:ChaBaiXi.pptx]]&lt;br /&gt;
&lt;br /&gt;
==Grading Criteria for Powerpoint Presentations==&lt;br /&gt;
#Was the presentation based on scientific facts, did the presenter also conduct some research on the topic and did he/she also add her own experience or her own opinion/perspective and marking the two different perspectives as factual/subjective? Did the presentation avoid absolute judgments like &amp;quot;good&amp;quot; or &amp;quot;best&amp;quot;, but did it instead use vocabulary like &amp;quot;fascinating&amp;quot;, &amp;quot;surprising&amp;quot; etc. and also indicated to whom it is fascinating/surprising etc. and why?&lt;br /&gt;
#Was the presentation successful? Did it catch the attention of the audience over the whole time? Was the presenter persuading? Was the audience excited/fascinated? Did the audience learn something? (Or was the audience bored and talked the whole time without paying attention to the presenter?)&lt;br /&gt;
#Formal things: Was the speaker good to hear (loud/clear)? Did he make a self-confident impression and did he know his topic? Did the speaker speak freely and not read out? Where there meaningful pictures and graphs on the slides and only a few keywords, well sorted by numbers or bullet points (or was the powerpoint merely a text desert of small size script with the script being copied onto the slides)?&lt;br /&gt;
#Was the presentation appropriate to the topic?&lt;br /&gt;
#Was the activity part meaningful and appropriate to the topic? Did it speak to everyone in the audience individually?&lt;br /&gt;
#Was the presentation not too short and not too long in time, but as long as the other presentations, so that all presentations of the day could be presented?&lt;br /&gt;
#Did the presentation consider the same cultural phenomenon both in China and in other countries, at least as a comparison?&lt;br /&gt;
#Did the presentation avoid mistakes like reading out text in a boring way, pronounciation mistakes, typos in the English text?&lt;br /&gt;
#Did you indicate the sources you have used at least on the last page of your presentation in the form of a list?&lt;br /&gt;
#Did you upload your ppt file successfully (if not, did you contact the teaching assistant to upload)?&lt;br /&gt;
#Did you present your ppt file in the full screen mode?&lt;br /&gt;
#Did you arrive early in classroom to copy your file onto the desktop of the class computer and did you check it and also any embedded or accompanying video files etc. if everything works properly including sound?&lt;br /&gt;
#Did the presentation avoid deadly mistakes like plagiarism, using ai without indicating it (if you use ai to create the presentation, you need to indicate the platform and the full prompt you gave to ai and the main adjustments you did to the prompt), using ideology, patriotism, politics, religious beliefs, advertisement for products, ignorance (e.g. that a cultural phenomenon is wide spread in Asia and the origin is unclear, but claiming it was Chinese and originated in China), racism, prejudices, telling lies, spreading false rumors etc.?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                                                        Liuyang Fireworks             &lt;br /&gt;
 “When flaming trees join silver flowers in one blaze, and bridges of stars unlock their iron gates,” fireworks have, since ancient times, embodied humanity’s yearning for prosperity and blessings. These luminous spectacles paint the night sky with dreamlike beauty, symbolizing hopes for a better life. When it comes to fireworks, one cannot overlook Liuyang, a city renowned as the “Home of Chinese Fireworks.” With over a thousand years of craftsmanship, Liuyang has given birth to fireworks that captivate the world.&lt;br /&gt;
  The origins of Liuyang fireworks can be traced back to the Tang Dynasty. Legend has it that Li Tian, revered as the “Forefather Saint of Firecrackers,” filled bamboo tubes with gunpowder to dispel plagues. The explosive force and resulting smoke were believed to purify the environment, marking the embryo of firecrackers. Through generations of inheritance and innovation, Liuyang’s artisans continuously refined their craft. From the rudimentary bamboo-tube firecrackers of old times to the “string firecrackers” wrapped in paper and hemp stems during the Song Dynasty, and finally to today’s vibrant, intricately designed displays, Liuyang fireworks chronicle the evolution of traditional Chinese craftsmanship. During the Ming and Qing dynasties, Liuyang’s fireworks industry thrived, becoming a cornerstone of local handicrafts and expanding its reach nationwide and abroad. In the first year of the Yongzheng reign of the Qing Dynasty, Liuyang firecrackers were selected as imperial tributes, a testament to their superior quality. By the Qianlong era, they dominated the Hunan region, and during the Guangxu period, exports reached Asian countries like Japan, India, and Korea.&lt;br /&gt;
  A millennium of heritage has not only bestowed profound cultural depth upon Liuyang fireworks but also forged their unique brand identity. In 2006, the art of Liuyang fireworks craftsmanship was inscribed on China’s first batch of National Intangible Cultural Heritage lists, acknowledging its invaluable cultural significance. Today, Liuyang stands as the world’s largest production, trade, and research hub for fireworks. Home to over 400 manufacturing enterprises and thousands of associated businesses, it generates an annual output value exceeding 50 billion RMB, accounting for 70% of China’s total fireworks exports. These products reach more than 100 countries across the Americas, Europe, and Southeast Asia, solidifying Liuyang’s reputation as the global epicenter of fireworks.&lt;br /&gt;
  However, the modern era presents new challenges for the fireworks industry. Safety and environmental protection have emerged as critical constraints. Historically, Liuyang’s fireworks relied on family-run workshops, posing significant safety risks. To address this, the local government relocated enterprises to mountainous areas, promoting industrial standardization, scale, and modernization. Leveraging big data and AI, they established comprehensive, intelligent supervision systems to ensure safety at every production stage. In terms of environmental protection, Liuyang’s enterprises collaborated with prestigious universities, such as Nanjing University of Science and Technology and Beijing Institute of Technology, to develop new materials, techniques, and products. Their efforts have led to the creation of low-smoke, sulfur-free, and low-dust fireworks, redefining the industry’s ecological footprint.&lt;br /&gt;
  In response to market shifts and technological advancements, a new generation of Liuyang’s “fireworks innovators” drives industry transformation. They have introduced products like “Urban Fireworks,” designed for urban settings. These safe, eco-friendly items blend aesthetic appeal with social interactivity, winning favor among young consumers. Innovating sales strategies, they integrate online and offline channels, utilizing “new retail” stores, Vlogs, and video platforms to reach wider audiences. Additionally, Liuyang has developed a “fireworks economy,” integrating pyrotechnics with cultural tourism. Since 2023, weekly weekend fireworks show at the Sky Theater have hosted over a hundred events, attracting 5 million visitors and generating 15 billion yuan in revenue. These shows combine cutting-edge technologies like drones and AI with cultural IPs, creating immersive experiences that have transformed Liuyang fireworks from a regional brand into a global cultural icon.&lt;br /&gt;
Emerging from the depths of history, Liuyang fireworks embrace the new era with innovation as their brush and culture as their ink. Against the backdrop of safety and sustainability, they paint a future more resplendent than ever. Serving as Liuyang’s cultural ambassador and a vivid example of traditional Chinese culture’s modern evolution, Liuyang fireworks continue to shine brightly, a timeless beacon of human ingenuity.&lt;br /&gt;
&lt;br /&gt;
Terms and expressions&lt;br /&gt;
luminous 发光的&lt;br /&gt;
craftsmanship手艺，技艺&lt;br /&gt;
artisan工匠，手艺人&lt;br /&gt;
imperial朝廷的&lt;br /&gt;
leverage利用&lt;br /&gt;
crane无人机&lt;br /&gt;
resplendent辉煌的，灿烂的&lt;br /&gt;
beacon灯塔，信标&lt;br /&gt;
ingenuity心灵手巧&lt;br /&gt;
&lt;br /&gt;
Questions&lt;br /&gt;
1.Why is Liuyang called “Home of Chinese fireworks”?&lt;br /&gt;
2.How did Li Tian invent the fireworks?&lt;br /&gt;
3.What did the locals address the environmental challenges of fireworks?&lt;br /&gt;
4.What do you know about the fireworks show held at the sky theater?&lt;br /&gt;
Answers&lt;br /&gt;
1.Because with over a thousand years of craftsmanship, Liuyang has given birth to fireworks that captivate the world and Liuyang stands as the world’s largest production, trade, and research hub for fireworks.&lt;br /&gt;
2.Li Tian filled bamboo tubes with gunpowder to dispel plagues. The explosive force and resulting smoke were believed to purify the environment, marking the embryo of firecrackers.&lt;br /&gt;
3.Liuyang’s enterprises collaborated with prestigious universities, such as Nanjing University of Science and Technology and Beijing Institute of Technology, to develop new materials, techniques, and products. Their efforts have led to the creation of low-smoke, sulfur-free, and low-dust fireworks, redefining the industry’s ecological footprint.&lt;br /&gt;
4.Since 2023, weekly weekend fireworks show at the Sky Theater have hosted over a hundred events, attracting 5 million visitors and generating 15 billion yuan in revenue. &lt;br /&gt;
&lt;br /&gt;
AI Statement&lt;br /&gt;
In writing this paper, I utilized DeepSeek to help me with grammar refinement and lexical precision. Any errors in the text remain my responsibility.&lt;br /&gt;
&lt;br /&gt;
                                                                                              浏阳烟花&lt;br /&gt;
  “火树银花合，星桥铁锁开。” 烟花，自古以来就承载着人们对美好生活的向往与祝福，在夜空中绽放出如梦如幻的美景。而提及烟花，就不得不提湖南浏阳 —— 这座被誉为 “中国烟花之乡” 的城市，它以千余年的烟花制作历史，孕育出了享誉全球的浏阳烟花。&lt;br /&gt;
  浏阳烟花的历史，最早可追溯到唐代。相传，“爆竹祖师” 李畋为驱散疫病，将火药装填于竹筒之中，利用爆炸产生的气浪与硝烟来改善环境，这便是鞭炮的雏形。此后，经过历代浏阳人的传承与创新，烟花制作工艺不断改进。从最初简单的竹筒爆竹，发展到宋代用纸筒和麻茎裹火药编成的 “编炮”，再到后来色彩斑斓、造型各异的烟花，浏阳烟花的发展历程见证了中国传统手工艺的演变与进步。到了明清时期，浏阳烟花的生产已颇具规模，成为当地重要的手工行业，并逐渐走向全国乃至世界。清雍正元年，浏阳鞭炮因其制作精良，被选为贡品，这无疑是对其品质的极高赞誉。至乾隆年间，浏阳花炮已称雄于湖南的三湘四水；光绪年间，更是达到极盛时期，产品远销日本、印度、朝鲜等亚洲国家。&lt;br /&gt;
  千年的历史传承，不仅让浏阳烟花积累了深厚的文化底蕴，更铸就了其独特的品牌魅力。2006 年，浏阳花炮制作技艺列入第一批国家级非物质文化遗产名录，这是对浏阳烟花文化价值的高度认可。如今，浏阳已成为全球最大的烟花爆竹生产贸易基地和科研中心，拥有 400 余家烟花生产企业及上千家产业链上下游企业，花炮年产值超 500 亿元，出口占全国出口总量的 70%，产品销往美洲、欧洲、东南亚等 100 多个国家和地区，“世界烟花看浏阳” 的美誉名副其实。&lt;br /&gt;
  然而，随着时代的发展，烟花产业也面临着诸多挑战。安全与环保，成为了制约其发展的两大关键因素。过去，浏阳烟花多以家庭式作坊生产为主，安全隐患较大。为了改变这一现状，浏阳市政府果断采取措施，将烟花企业 “赶上山”，推动产业向工厂化、规模化、标准化发展。同时，借助大数据监控和人工智能平台，实现了对烟花爆竹生产全过程、全方位、智能化的安全监管。在环保方面，浏阳烟花企业积极开展科研攻关，与南京理工大学、北京理工大学等高等院校广泛合作，研发新材料、新工艺、新产品，致力于打造低碳、绿色、环保的烟花新形象。如今，微烟、无硫、少尘已成为浏阳烟花生产的关键词。&lt;br /&gt;
面对市场变化和技术革新，新一代浏阳 “烟花人” 积极创新，推动烟花产业转型升级。一方面，他们重新定义产品，推出了 “城市烟花” 等适合城市休闲场景的新产品，这类产品安全性高、污染小，且有颜值与社交属性，深受年轻消费者喜爱。另一方面，创新销售方式，通过打造 “新零售” 门店、拍摄 Vlog、搭建视频号矩阵等线上线下融合的方式，让烟花走进更多消费者的世界。此外，浏阳还大力发展 “烟花经济”，将烟花与文化旅游产业深度融合。 &lt;br /&gt;
 自 2023 年以来，每周六在天空剧院推出的周末焰火秀，已累计举办各类焰火燃放活动百余场，吸引游客 500 万人次，拉动消费 150 亿元。创意焰火秀通过与无人机、AI 等新科技相结合，以及融入国风、虚拟人物、热门影视等 IP 元素，为观众带来了一场场精彩纷呈的沉浸式视觉盛宴，也让浏阳花炮实现了从区域性品牌向国际知名 IP 的蝶变升级。&lt;br /&gt;
从历史深处走来的浏阳烟花，在新时代的浪潮中，正以创新为笔，以文化为墨，在安全与环保的底色上，描绘出更加绚烂多彩的未来画卷。它不仅是浏阳的城市名片，更是中国传统文化在现代社会中传承与发展的生动例证，绽放永不落幕的璀璨光芒。&lt;br /&gt;
&lt;br /&gt;
问题&lt;br /&gt;
1.为什么浏阳被称为 “中国烟花之乡”？&lt;br /&gt;
2.李畋是如何发明烟花的？&lt;br /&gt;
3.当地人如何应对烟花带来的环境挑战？&lt;br /&gt;
4.你对天空剧院举办的烟花秀有什么了解？&lt;br /&gt;
答案&lt;br /&gt;
1.因为拥有千年以上的工艺传承，浏阳孕育出了令世界着迷的烟花，并且成为全球最大的烟花生产、贸易和研发中心。&lt;br /&gt;
2.李畋将火药填入竹筒中，用于驱散瘟疫。其爆炸力和产生的烟雾被认为能净化环境，这标志着鞭炮的雏形。&lt;br /&gt;
3.浏阳的企业与南京理工大学、北京理工大学等知名高校合作，研发新材料、新技术和新产品。他们的努力促成了低烟、无硫、低尘烟花的诞生，重新定义了行业的生态足迹。&lt;br /&gt;
4.自2023 年起，天空剧院每周周末举办的烟花秀已累计举办超百场活动，吸引 500 万游客，创造 150 亿元收入。&lt;br /&gt;
&lt;br /&gt;
参考文献&lt;br /&gt;
1.谭仲池. 星空的灿烂文化. 北京：中国经济出版社，2007.&lt;br /&gt;
2.李秀琴. 烟花爆竹安全与管理. 北京：化学工业出版社，2007.&lt;br /&gt;
3.周仁友. 烟花爆竹工艺与防护. 北京：五洲传播出版社，2014.&lt;br /&gt;
4.姚辉. 烟火特效技术与应用. 长沙：湖南科技出版社，2009.&lt;br /&gt;
&lt;br /&gt;
AI使用说明：&lt;br /&gt;
在写本论文时，本人使用了DeepSeek帮助修改语法和提升用词准确度。如有错误，责归本人。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168487</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168487"/>
		<updated>2025-06-11T15:07:19Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024, 6)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022, 67)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022, 35)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025, 49)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying,,2025, 64)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究.江西师范大学，2024.(Zhang Chaoyang.Research on Consumer Rights Protection in the Blind Box Economy. Master's thesis, Jiangxi Normal University 2024) [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略.中国市场监管研究,2022,(01):67-71.(Song Linlin, Liu Qifang. Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research 2022)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.(Shen Zhiyu, Zhang Xipeng. Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing 2022)&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.(Wei Fuya, Zhang Keli&amp;amp; Zhao Jiali The Rapid Rise of Pop Mart. Enterprise Management 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.(Xie Zhiyin Pop Mart: Beyond Blind Boxes. 21st Century Business Review 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业(China Research Network.2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years 2025)[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children's food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024，6）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022，67）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022，35）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025，49）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025，64）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168486</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168486"/>
		<updated>2025-06-11T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究.江西师范大学，2024.(Zhang Chaoyang.Research on Consumer Rights Protection in the Blind Box Economy. Master's thesis, Jiangxi Normal University 2024) [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略.中国市场监管研究,2022,(01):67-71.(Song Linlin, Liu Qifang. Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research 2022)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.(Shen Zhiyu, Zhang Xipeng. Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing 2022)&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.(Wei Fuya, Zhang Keli&amp;amp; Zhao Jiali The Rapid Rise of Pop Mart. Enterprise Management 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.(Xie Zhiyin Pop Mart: Beyond Blind Boxes. 21st Century Business Review 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业(China Research Network.2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years 2025)[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children's food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168485</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168485"/>
		<updated>2025-06-11T14:36:10Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* AI Statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究.江西师范大学，2024.(Zhang Chaoyang.Research on Consumer Rights Protection in the Blind Box Economy. Master's thesis, Jiangxi Normal University 2024) [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略.中国市场监管研究,2022,(01):67-71.(Song Linlin, Liu Qifang. Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research 2022)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.(Shen Zhiyu, Zhang Xipeng. Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing 2022)&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.(Wei Fuya, Zhang Keli&amp;amp; Zhao Jiali The Rapid Rise of Pop Mart. Enterprise Management 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.(Xie Zhiyin Pop Mart: Beyond Blind Boxes. 21st Century Business Review 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业(China Research Network.2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years 2025)[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children's food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168484</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168484"/>
		<updated>2025-06-11T14:35:33Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究.江西师范大学，2024.(Zhang Chaoyang.Research on Consumer Rights Protection in the Blind Box Economy. Master's thesis, Jiangxi Normal University 2024) [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略.中国市场监管研究,2022,(01):67-71.(Song Linlin, Liu Qifang. Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research 2022)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.(Shen Zhiyu, Zhang Xipeng. Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing 2022)&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.(Wei Fuya, Zhang Keli&amp;amp; Zhao Jiali The Rapid Rise of Pop Mart. Enterprise Management 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.(Xie Zhiyin Pop Mart: Beyond Blind Boxes. 21st Century Business Review 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业(China Research Network.2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years 2025)[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children's food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168483</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168483"/>
		<updated>2025-06-11T14:34:53Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究.江西师范大学，2024.(Zhang Chaoyang.Research on Consumer Rights Protection in the Blind Box Economy. Master's thesis, Jiangxi Normal University 2024) [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略.中国市场监管研究,2022,(01):67-71.(Song Linlin, Liu Qifang. Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research 2022)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.(Shen Zhiyu, Zhang Xipeng. Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing 2022)&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.(Wei Fuya, Zhang Keli&amp;amp; Zhao Jiali The Rapid Rise of Pop Mart. Enterprise Management 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.(Xie Zhiyin Pop Mart: Beyond Blind Boxes. 21st Century Business Review 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业(China Research Network.2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years 2025)[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children's food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168482</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168482"/>
		<updated>2025-06-11T14:34:11Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究.江西师范大学，2024.(Zhang Chaoyang.Research on Consumer Rights Protection in the Blind Box Economy. Master's thesis, Jiangxi Normal University 2024) [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略.中国市场监管研究,2022,(01):67-71.(Song Linlin, Liu Qifang. Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research 2022)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.(Shen Zhiyu, Zhang Xipeng. Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing 2022)&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.(Wei Fuya, Zhang Keli&amp;amp; Zhao Jiali The Rapid Rise of Pop Mart. Enterprise Management 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.(Xie Zhiyin Pop Mart: Beyond Blind Boxes. 21st Century Business Review 2025)[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业(China Research Network.2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years 2025)[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children's food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Mini Figures 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168481</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168481"/>
		<updated>2025-06-11T13:52:03Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1] Zhang, C. Y. (2024). Research on Consumer Rights Protection in the Blind Box Economy [Master's thesis, Jiangxi Normal University].&lt;br /&gt;
&lt;br /&gt;
[2] Song, L. L., &amp;amp; Liu, Q. F. (2022). Regulatory Challenges and Countermeasures in the Development of the Blind Box Economy. China Market Regulation Research, (01), 67–71.&lt;br /&gt;
&lt;br /&gt;
[3] Shen, Z. Y., &amp;amp; Zhang, X. P. (2022). Analysis of the &amp;quot;Enchantment Code&amp;quot; Behind the Diversification of the Blind Box Economy. Modern Marketing, (36), 35–37.&lt;br /&gt;
&lt;br /&gt;
[4] Wei, F. Y., Zhang, K. Y., &amp;amp; Zhao, J. L. (2025). The Rapid Rise of Pop Mart. Enterprise Management, (01), 49–52.&lt;br /&gt;
&lt;br /&gt;
[5] Xie, Z. Y. (2025). Pop Mart: Beyond Blind Boxes. 21st Century Business Review, (03), 62–64.&lt;br /&gt;
&lt;br /&gt;
[6] China Research Network. (2025). *2025 Blind Box Industry Status and Development Trend Analysis: 3-5 Enterprises with Market Value Over 100 Billion to Emerge in the Next Five Years* [Industry Report].&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children’s food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AI Statement ===&lt;br /&gt;
To help me to write my final paper, I have used the following AI chatbot: DeepSeek&lt;br /&gt;
I have prompted the chatbot with the following prompt: &amp;quot;You are a graduate student of English translation, now please help me to translate the following documents into English, to achieve accurate and concise language, no errors, and to apply to the terms and expressions in it&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 人工智能声明 ===&lt;br /&gt;
为了帮我完成期末论文，我使用了以下人工智能聊天机器人:Deepseek。&lt;br /&gt;
我向聊天机器人DeepSeek提出了以下提示：“你是一名英语翻译专业的研究生，现在请你帮我将文档翻译成英文，要做到语言准确精炼，不出现错误，且运用到文档里面的术语词条”。&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168480</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168480"/>
		<updated>2025-06-11T13:19:15Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== The Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, referring to toy boxes where consumers cannot know the exact product style inside beforehand, possessing a random element. The concept originated in Japan, where department stores placed unsold goods into unmarked bags sold as &amp;quot;fukubukuro&amp;quot; (lucky bags). In Japan, blind boxes are called &amp;quot;Mini Figures.&amp;quot; After spreading to Europe and America, this sales format was given a name that vividly reflects its characteristic—&amp;quot;Blind Box.&amp;quot; (Song Linlin &amp;amp; Liu Qifang, 2022)&lt;br /&gt;
&lt;br /&gt;
By the 1990s, marketing models similar to the &amp;quot;Blind Box Economy&amp;quot; began appearing in China. Initially known as &amp;quot;Collectible Card Marketing,&amp;quot; this involved random toys placed as accessories in children's food, simply called &amp;quot;food toys.&amp;quot; Crispy instant noodles like Xiao Huanxiong, Xiao Hudui, and Magic Scholar once swept campuses across China. Countless students were captivated, not just for the taste, but to collect the cards enclosed. After the 1998 World Cup, Xiao Hudui released a complete set of 38 World Cup player cards; Xiao Huanxiong's Water Margin hero cards featured 108 different styles, a highly novel concept.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers don't know which specific toy is inside the box until they open it. The inability to choose the style means that randomly drawing a desired one brings surprise and satisfaction. Particularly for popular IPs, merchants often employ &amp;quot;limited edition + limited time&amp;quot; sales tactics. This uncertainty, randomness, mystery, and the psychological stimulation of comparison drive consumers to purchase repeatedly, contributing significantly to the Blind Box Economy's popularity.&lt;br /&gt;
&lt;br /&gt;
=== The Development of China's Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With China's sustained and rapid economic development, consumer demands have diversified, and consumption patterns have shifted towards valuing experiential and emotional spending. As a trendy toy sales method, blind boxes precisely target the young consumer market. The primary audience for blind boxes consists of young people, particularly the &amp;quot;post-90s&amp;quot; and &amp;quot;post-00s&amp;quot; generations. Compared to previous generations, these young consumers place greater emphasis on inner desires, emotions, and are more willing to spend on their hobbies. (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022)&lt;br /&gt;
&lt;br /&gt;
In 2016, Pop Mart successfully secured the exclusive license for Molly. Molly's endearing image resonated with young consumers, establishing an emotional connection through projection, becoming an emotional anchor for this demographic and imbuing trendy toys with personal significance. That same year, Pop Mart launched the MOLLY Zodiac series using the &amp;quot;IP + Blind Box&amp;quot; format for the first time; all 200 sets sold out instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
On one hand, Pop Mart fully leveraged consumers' curiosity-driven psychology. The blind box format fills the purchasing process with anticipation and surprise; this gambling-like thrill enhances the buying experience. On the other hand, blind box series based on IP images ignited consumers' collecting desires, similar to the psychology of stamp collecting. Each IP series includes various styles, and the drive to complete a set, own rare Hidden Editions, or acquire a particularly favored IP image compels repeated purchases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, buying blind boxes fulfills contemporary young people's social needs, creating new social topics and interaction methods. Acquiring special edition blind boxes not only provides personal satisfaction but also grants a sense of social currency on platforms. Netizens enthusiastically share their blind box &amp;quot;spoils,&amp;quot; exchange purchasing tips, and discuss selection strategies, further driving sales. (Wei Fuya, Zhang Keying, Zhao Jiali, 2025)&lt;br /&gt;
&lt;br /&gt;
According to financial reports, in 2024, Pop Mart achieved revenue of ¥13.04 billion, a year-on-year increase of 106.9%; adjusted net profit reached ¥3.4 billion, surging 185.9% year-on-year. This marked Pop Mart's first time exceeding ¥10 billion in revenue, with significant growth also seen in Greater China (Hong Kong, Macau, Taiwan) and overseas markets, with Southeast Asia being the highest contributor. (Xie Zhiying, 2025)&lt;br /&gt;
&lt;br /&gt;
Besides Pop Mart, other Blind Box brands like 52TOYS, TOPTOY, and SonnyAngel are also immensely popular. The rise of &amp;quot;IP + Blind Box&amp;quot; has spurred a wave of &amp;quot;Blind Box Economy&amp;quot; applications, including stationery blind boxes, cosmetics blind boxes, snack blind boxes, and air ticket blind boxes.&lt;br /&gt;
&lt;br /&gt;
Data from Frost &amp;amp; Sullivan in 2019 indicated China's blind box market exceeded ¥2.5 billion and expanded to nearly ¥20 billion by 2021, with an average Compound Annual Growth Rate (CAGR) close to 75%. According to the latest research from the China Research Puhua Institute's &amp;quot;2024-2030 China Blind Box Industry Supply and Demand Forecast and Investment Potential Research Report,&amp;quot; by 2025, China's blind box industry has transformed from a &amp;quot;niche trendy play&amp;quot; into a &amp;quot;trillion-yuan new consumption infrastructure.&amp;quot; The market size surpassed ¥58 billion, with a CAGR of 28%, capturing 65% of the global market share and becoming the world's most active Blind Box Economy market (Guo Meng, 2025). Particularly in 2025, Labubu, a &amp;quot;ugly-cute&amp;quot; sprite image with nine teeth and pointy upright ears, swept the globe at a viral spread pace. Images of young people queuing to buy Labubu Blind Boxes became a phenomenon-level spectacle on social media. This &amp;quot;little monster&amp;quot; IP from Pop Mart not only propelled the Chinese trendy toy company's market value beyond HK$100 billion but also thrust the &amp;quot;Blind Box Economy&amp;quot; onto the global stage center.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the &amp;quot;Blind Box Economy&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
2、Which country did the concept of &amp;quot;blind box&amp;quot; originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which IP initially propelled Pop Mart to succcess?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
1、A marketing model centered around Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
2、Japan.&lt;br /&gt;
&lt;br /&gt;
3、&amp;quot;Collectible Card Marketing&amp;quot;—accessory toys randomly placed in children’s food (Food Toys).&lt;br /&gt;
&lt;br /&gt;
4、Molly.&lt;br /&gt;
&lt;br /&gt;
5、Air tickets, cosmetics, snacks, stationery, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168479</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168479"/>
		<updated>2025-06-11T13:08:59Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* What is the Blind Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; is a commercial marketing model centered around &amp;quot;Blind Boxes.&amp;quot; Businesses place products like anime figures and trendy toys into these uniquely packaged boxes. Coupled with advertising on social media and shopping platforms, and leveraging consumers' curiosity-driven psychology and desire to collect items whose specific styles are unknown before purchase, this has evolved into an emerging economic model integrating the production, marketing, and sales of blind box goods. (Zhang Chaoyang, 2024)&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
1、&lt;br /&gt;
&lt;br /&gt;
2、&lt;br /&gt;
&lt;br /&gt;
3、&lt;br /&gt;
&lt;br /&gt;
4、&lt;br /&gt;
&lt;br /&gt;
5、&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168472</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168472"/>
		<updated>2025-06-11T08:37:06Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Answers ===&lt;br /&gt;
&lt;br /&gt;
1、&lt;br /&gt;
&lt;br /&gt;
2、&lt;br /&gt;
&lt;br /&gt;
3、&lt;br /&gt;
&lt;br /&gt;
4、&lt;br /&gt;
&lt;br /&gt;
5、&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168470</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168470"/>
		<updated>2025-06-11T08:32:26Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是“盲盒经济”&lt;br /&gt;
&lt;br /&gt;
2、“盲盒”的概念源自于哪个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特最初凭借哪个IP而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 答案 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、以盲盒为载体的一种营销模式&lt;br /&gt;
&lt;br /&gt;
2、日本&lt;br /&gt;
&lt;br /&gt;
3、“集卡式”营销手段，随机放在儿童食品中的附属玩具&lt;br /&gt;
&lt;br /&gt;
4、Molly&lt;br /&gt;
&lt;br /&gt;
5、机票、美妆、零食、文具等&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168469</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168469"/>
		<updated>2025-06-11T08:23:16Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 参考文献 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.盲盒经济中的消费者权益保护研究[D].江西师范大学，2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉,张曦鹏.浅析盲盒经济多元化背后的“着迷密码”[J].现代营销,2022,(36):35-37.&lt;br /&gt;
[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[5]谢之迎.泡泡玛特走出盲盒[J].21世纪商业评论,2025,(03):62-64.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEqjXqNYU76K4PIECsbiZPnWA9LkdtXh6dlksMNOr4p2v62ZHtu9SA34XmE4blH1NQJCtrHDFh7EnXB_raHEqDsVfSUlMmse6k4-eup0GF4wBr2eEqgR7_SDESFRkZ21vx0Lm5OEqE_oTBFOk_FwK7OyZ5CPOupj5A=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[6]中研网：2025年盲盒行业现状与发展趋势分析：未来五年，行业将诞生3-5家千亿市值企业[https://www.chinairn.com/hyzx/20250218/1702405.shtml]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168468</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168468"/>
		<updated>2025-06-11T08:17:14Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 我国盲盒经济的发展 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
根据财报，在2024年，泡泡玛特实现营收130.4亿元，同比去年增长了106.9%；经调整净利润为34亿元，同比增长185.9%，这也是泡泡玛特首次营收突破百亿，且在中国港澳台及海外营收实现大幅增长，其中，在东南亚市场营收最高。（谢之迎，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%。据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，占全球份额65%，成为全球盲盒经济最活跃的市场（郭梦，2025）。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的“丑萌”精灵形象Labubu，正以病毒式传播速度席卷全球。年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]  宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168458</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168458"/>
		<updated>2025-06-11T05:22:57Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 参考文献 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]  宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SHGgwTbHbvkIQ2_1ryzOhRVcGnr7EaujBM7szcL8ZzgYUlPaAy4tPKfTo9MQEFiS-aluUvuSOV6LWPwSNlvgf7VN6yxDTi9GAyAhC19NERkoY-VeMKIlKMRVnxcfV_uVqHdfvZTuq8dXqFTfJwrXZeP&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[4]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SEr-vZqETYH-FX1OMtcL82a7Lv8JjUu1DJSyRdDyckcUD-VYBVsEJZtXuzyvq1hex7LuRkLblJj_0otDH1Jlcm0yBwb1F0hZe3hQhm6HcPnu7GKGzkAqpolbqyR1D2-g-m6sJ9jxWQbIQNuwwkHxHsy_AXkdW8Fhq8=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[3]&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168456</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168456"/>
		<updated>2025-06-11T05:17:08Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 我国盲盒经济的发展 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场。盲盒的受众群体大多数为“90后”“00后”等年轻人，相较于上一代人，这些年轻人更加注重内心的渴望与情感，更加愿意为自己的爱好买单。（申智玉&amp;amp;张曦鹏，2022）&lt;br /&gt;
&lt;br /&gt;
2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。&lt;br /&gt;
&lt;br /&gt;
此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。在面对一些特殊款式的盲盒时，消费者的购买行为不仅让自己获得满足感，还可以在社交媒体上拥有“一席之地”。各位网友会热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。（魏馥雅,张克英,赵甲立，2025）&lt;br /&gt;
&lt;br /&gt;
除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]  宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285.&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168447</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168447"/>
		<updated>2025-06-11T04:42:45Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 参考文献 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
[2]  宋林霖,柳淇方.盲盒经济发展中的监管难点与应对策略[J].中国市场监管研究,2022,(01):67-71.[https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SFocGXS9J2GAFKE9aTOVsvxwNQw2-aMxf22Qwqq29bpQ3GBViq0VjYXbYzowu6Uumfpp-ScJHnvA-7IhUztTMEm0OCdOuY7WfTiO8OTZwNRLS5fzUoSeAhH2UcbaBWDaa-JdmgLuUq9wqYiDHV9z1gZANS27HajDE4=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285.&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168446</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168446"/>
		<updated>2025-06-11T04:39:28Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 盲盒的发展 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒是潮流玩具的一种售卖形式，指消费者不能提前得知商品里面具体产品款式的玩具盒子，具有随机属性。盲盒的概念源于日本百货公司将滞销的商品装入没有标识的包装袋，以“福袋” 的名义售卖。 在日本，盲盒被称作“Mini Figures”。这种销售形式传播到欧美后，被赋予了一个可以鲜明体现产品特色的名字—“Blind Box”，即“盲盒”。 （宋林霖&amp;amp;柳淇方，2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，十分新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。尤其是针对一些热门的IP，商家在营销时往往采用“限量＋限时”的销售方式。这种不确定的随机性和神秘感，以及一些攀比心理刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285.&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168445</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168445"/>
		<updated>2025-06-11T04:25:52Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 什么是盲盒经济 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。（张朝阳，2024）&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285.&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168444</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168444"/>
		<updated>2025-06-11T04:22:56Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 参考文献 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] 张朝阳.盲盒经济中的消费者权益保护研究[D].   江西师范大学,   2024. [https://kns.cnki.net/kcms2/article/abstract?v=ywQ10qv17SE7qf6AzvNNfGtJdxhpGDT0MSCqftvPPUcv2tcHKxuTlejoAdI2dySfCOJ805bzZXKfo3gXPMG-z6CvrVtDSrccVwf9nl7MKfq2egP5WpsXVBHcXBqomkIfF78ZjigSM2XufqOVVLNweyX2eJvUtQvq4J0cjsgCd28=&amp;amp;uniplatform=NZKPT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285.&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168443</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168443"/>
		<updated>2025-06-11T04:20:27Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 参考文献 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1]张朝阳.(2024).盲盒经济中的消费者权益保护研究(硕士学位论文,江西师范大学).硕士&lt;br /&gt;
[https://link.cnki.net/doi/10.27178/d.cnki.gjxsu.2024.000050doi:10.27178/d.cnki.gjxsu.2024.000050. ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285.&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168442</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168442"/>
		<updated>2025-06-11T04:16:45Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* 什么是盲盒经济 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种以“盲盒”为载体的商业营销模式。商家将动漫、潮玩等商品装入盲盒这种独特的包装，同时依托社交媒体和购物平台进行广告宣传，以及依赖消费者购买无法预知具体款式时的猎奇心理和收藏欲望，从而发展起来的集盲盒商品生产、盲盒宣传、盲盒销售为一体的新兴经济模式。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168268</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168268"/>
		<updated>2025-06-06T07:43:53Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* Growth of China’s Blind Box Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction.（Cai Fuya,Zhang Keying&amp;amp;Zhao Jiali,2025,49-52) On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168263</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=168263"/>
		<updated>2025-06-06T07:39:13Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: /* Development of Blind Boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022,35-37). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167097</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167097"/>
		<updated>2025-05-30T14:42:29Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167096</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167096"/>
		<updated>2025-05-30T14:40:42Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167094</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167094"/>
		<updated>2025-05-30T14:36:37Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167092</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167092"/>
		<updated>2025-05-30T14:32:11Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== 3、Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167091</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167091"/>
		<updated>2025-05-30T14:30:51Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== 2、Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== 3、Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 2、盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 3、我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=File:Labubu.jpg&amp;diff=167089</id>
		<title>File:Labubu.jpg</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:Labubu.jpg&amp;diff=167089"/>
		<updated>2025-05-30T14:27:59Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: Liu Ying uploaded a new version of &amp;amp;quot;File:Labubu.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167088</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167088"/>
		<updated>2025-05-30T14:25:38Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== 2、Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== 3、Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 2、盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 3、我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=File:Labubu.jpg&amp;diff=167087</id>
		<title>File:Labubu.jpg</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:Labubu.jpg&amp;diff=167087"/>
		<updated>2025-05-30T14:23:43Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: Liu Ying uploaded a new version of &amp;amp;quot;File:Labubu.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167085</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167085"/>
		<updated>2025-05-30T14:18:42Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== 2、Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== 3、Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 2、盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 3、我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 术语表： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题： ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=File:Labubu.jpg&amp;diff=167084</id>
		<title>File:Labubu.jpg</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:Labubu.jpg&amp;diff=167084"/>
		<updated>2025-05-30T14:14:14Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167083</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167083"/>
		<updated>2025-05-30T14:10:21Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== 2、Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== 3、Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 2、盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 3、我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献： ===&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
=== 术语表： ===&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
&lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题： ===&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167082</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167082"/>
		<updated>2025-05-30T14:05:49Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、What is the Blind Economy ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
=== 2、Development of Blind Boxes ===&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
=== 3、Growth of China’s Blind Box Economy ===&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
=== Terms and Expressions ===&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1、什么是盲盒经济 ===&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
=== 2、盲盒的发展 ===&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
=== 3、我国盲盒经济的发展 ===&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 参考文献： ===&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
=== 术语表： ===&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 问题： ===&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=File:Molly.jpg&amp;diff=167081</id>
		<title>File:Molly.jpg</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:Molly.jpg&amp;diff=167081"/>
		<updated>2025-05-30T13:58:31Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: Liu Ying uploaded a new version of &amp;amp;quot;File:Molly.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=File:Molly.jpg&amp;diff=167080</id>
		<title>File:Molly.jpg</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:Molly.jpg&amp;diff=167080"/>
		<updated>2025-05-30T13:56:15Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167057</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167057"/>
		<updated>2025-05-30T12:36:21Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1、What is the Blind Economy ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
&lt;br /&gt;
== 2、Development of Blind Boxes ==&lt;br /&gt;
&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
&lt;br /&gt;
== 3、Growth of China’s Blind Box Economy ==&lt;br /&gt;
&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
== Terms and Expressions ==&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1、什么是盲盒经济 ==&lt;br /&gt;
&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
&lt;br /&gt;
== 2、盲盒的发展 ==&lt;br /&gt;
&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
[https://post.smzdm.com/p/aoo6dedm/pic_2/]&lt;br /&gt;
&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
&lt;br /&gt;
== 3、我国盲盒经济的发展 ==&lt;br /&gt;
&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
[[File:Molly.jpg]]&lt;br /&gt;
[https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain]&lt;br /&gt;
&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
[[File:labubu.jpg]]&lt;br /&gt;
[https://labubupop.com/wp-content/uploads/2023/10/3.webp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 参考文献： ==&lt;br /&gt;
&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
== 术语表： ==&lt;br /&gt;
&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 问题： ==&lt;br /&gt;
&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167047</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167047"/>
		<updated>2025-05-30T12:20:43Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Blind Box Economy'''Blind Box Economy&lt;br /&gt;
&lt;br /&gt;
== 1、What is the Blind Economy ==&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
2、Development of Blind Boxes&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
https://post.smzdm.com/p/aoo6dedm/pic_2/&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
3、Growth of China’s Blind Box Economy&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
https://labubupop.com/wp-content/uploads/2023/10/3.webp&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
Terms and Expressions&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
Questions&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
盲盒经济&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
2、盲盒的发展&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
https://post.smzdm.com/p/aoo6dedm/pic_2/&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
3、我国盲盒经济的发展&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
https://labubupop.com/wp-content/uploads/2023/10/3.webp&lt;br /&gt;
&lt;br /&gt;
参考文献：&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
生词表：&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
问题：&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=File:Xhx.jpg&amp;diff=167044</id>
		<title>File:Xhx.jpg</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=File:Xhx.jpg&amp;diff=167044"/>
		<updated>2025-05-30T12:16:09Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167040</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=167040"/>
		<updated>2025-05-30T12:12:59Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blind Box Economy&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
2、Development of Blind Boxes&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
[[File:xhx.jpg]]&lt;br /&gt;
https://post.smzdm.com/p/aoo6dedm/pic_2/&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
3、Growth of China’s Blind Box Economy&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
https://labubupop.com/wp-content/uploads/2023/10/3.webp&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
Terms and Expressions&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
Questions&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
盲盒经济&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
2、盲盒的发展&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
https://post.smzdm.com/p/aoo6dedm/pic_2/&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
3、我国盲盒经济的发展&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
https://labubupop.com/wp-content/uploads/2023/10/3.webp&lt;br /&gt;
&lt;br /&gt;
参考文献：&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
生词表：&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
问题：&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
	<entry>
		<id>https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=166838</id>
		<title>User:Liu Ying</title>
		<link rel="alternate" type="text/html" href="https://bou.de/u/index.php?title=User:Liu_Ying&amp;diff=166838"/>
		<updated>2025-05-25T14:59:28Z</updated>

		<summary type="html">&lt;p&gt;Liu Ying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blind Box Economy&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
The &amp;quot;Blind Box Economy&amp;quot; refers to economic activities driven by the marketing model of blind box packaging, which uses the unique form of blind boxes to stimulate consumer behavior. Broadly, the concept of blind boxes represents a marketing strategy. Narrowly, it refers to trendy toys (also called artist toys or designer toys), which target non-child audiences and are embedded with cultural narratives or story backgrounds for each IP (Intellectual Property).&lt;br /&gt;
2、Development of Blind Boxes&lt;br /&gt;
Blind boxes are a sales format for trendy toys, where consumers cannot know the specific product design beforehand, giving them a random attribute. Historically, blind boxes originated from Japan’s Meiji-era &amp;quot;Fukubukuro&amp;quot; (lucky bags) and the U.S.-born, Japan-popularized &amp;quot;Gashapon&amp;quot; (capsule toys) (Shen Zhiyu &amp;amp; Zhang Xipeng, 2022). By the 1990s, China began adopting similar marketing models, initially called &amp;quot;Collectible Card Marketing.&amp;quot; Another early form in China was &amp;quot;Food Toys&amp;quot;—random toys placed in children’s snacks. For example, instant noodles like &amp;quot;Xiao Huan Xiong&amp;quot; and &amp;quot;Xiao Hu Dui&amp;quot; became wildly popular in schools, not just for their taste but for the chance to collect cards. After the 1998 World Cup, &amp;quot;Xiao Hu Dui&amp;quot; released 38 World Cup player cards, while &amp;quot;Xiao Huan Xiong&amp;quot; offered 108 unique Water Margin hero cards.&lt;br /&gt;
&lt;br /&gt;
https://post.smzdm.com/p/aoo6dedm/pic_2/&lt;br /&gt;
Consumers are drawn to the mystery and surprise of unboxing, as not knowing the contents creates excitement. This randomness and thrill drive repeated purchases, fueling the Blind Box Economy’s popularity.&lt;br /&gt;
3、Growth of China’s Blind Box Economy&lt;br /&gt;
With rapid economic growth, Chinese consumers increasingly prioritize spiritual consumption and diverse experiences. Blind boxes, as a trendy sales method, captured the youth market. In 2016, Pop Mart secured exclusive Brand Licensing for the IP &amp;quot;Molly,&amp;quot; whose healing image and emotional projection resonated with young buyers, turning toys into emotional symbols. That year, Pop Mart launched the &amp;quot;Molly Zodiac Series&amp;quot; under the &amp;quot;IP + Blind Box&amp;quot; model, selling out 200 units instantly.&lt;br /&gt;
&lt;br /&gt;
https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain&lt;br /&gt;
Pop Mart leveraged Curiosity-driven Psychology by making purchases feel like a &amp;quot;gamble,&amp;quot; enhancing the fun. Simultaneously, IP-based blind boxes tapped into collectible desires akin to Stamp Collecting Psychology. The urge to complete a series, own a Rare Hidden Edition, or secure a favorite IP design kept consumers buying. Additionally, blind boxes met Social Needs, becoming a new topic for interaction. On social media, users share their &amp;quot;loot&amp;quot; and strategies, further boosting sales. Beyond Pop Mart, brands like 52TOYS, TOPTOY, and SonnyAngel gained traction. The &amp;quot;IP + Blind Box&amp;quot; trend also expanded into Stationery Blind Boxes, Makeup Blind Boxes, Snack Blind Boxes, and even Flight Ticket Blind Boxes.&lt;br /&gt;
According to Frost &amp;amp; Sullivan (2019), China’s Blind Box market grew from ¥2.5 billion in 2019 to nearly ¥20 billion by 2021, with a Compound Annual Growth Rate (CAGR) of 75% (Hu Jiawen, 2020). A 2025 report by CIRP predicts the market will surge to ¥58 billion, transitioning from a &amp;quot;niche trend&amp;quot; to a trillion-level &amp;quot;New Consumption Infrastructure.&amp;quot; Notably, Labubu—a spiky-eared elf from Pop Mart’s IP lineup—achieved Viral Spread globally by 2025. Scenes of young crowds queuing for Labubu blind boxes in Beijing’s Sanlitun, Tokyo’s Harajuku, Paris’s Le Marais, and New York’s SOHO became Phenomenon-level Landscapes on social media, cementing China’s role as the global hub of the Blind Box Economy.&lt;br /&gt;
&lt;br /&gt;
https://labubupop.com/wp-content/uploads/2023/10/3.webp&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
Terms and Expressions&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
Questions&lt;br /&gt;
1、What is the Blind Box Economy?&lt;br /&gt;
2、Which two countries did blind boxes originate from?&lt;br /&gt;
3、What was the early marketing model of the &amp;quot;Blind Box Economy&amp;quot; in China?&lt;br /&gt;
4、Which product made Pop Mart popular?&lt;br /&gt;
5、Besides toys, what other items have been made into blind boxes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
盲盒经济&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
“盲盒经济”是一种基于盲盒包装为营销模式的经济活动，使用盲盒这种独特的包装形式来引发一系列的消费活动。而盲盒的概念比较宽泛，广义上看盲盒概念是指一种营销方式，狭义上来说，盲盒概念是潮流玩具的一种潮流玩具又称艺术家玩具或者设计师玩具，它的目标受众并非面向儿童，并且每一款IP都是有自己的文化内涵或故事背景。&lt;br /&gt;
2、盲盒的发展&lt;br /&gt;
盲盒也是潮流玩具的一种售卖形式，是是指消费者不能提前得知具体产品款式的玩具盒子，具有随机属性。严格来说，盲盒起源于日本19世纪明治时期的“福袋”，此外诞生于美国，兴盛于日本的“扭蛋”也是原型之一。（申智玉&amp;amp; 张曦鹏 2022）到了20世纪90年代，我国也开始出现类似于“盲盒经济”的营销模式，初期被认为是一种叫做“集卡式”的营销手段，“盲盒经济”在我国的另一种形式是随机放置于儿童食品中的附属玩具，简称食玩。小时候干脆面曾风靡中国各大校园，比如小浣熊、小虎队、魔法士等，无数学子为其疯狂，不仅是因为这些干脆面好吃，更是为了抽中其附赠的卡。98年世界杯结束后，小虎队推出了世界杯球星卡全套总共有38款；小浣熊的水浒英雄卡，共108款，张张不同，张张新颖。&lt;br /&gt;
https://post.smzdm.com/p/aoo6dedm/pic_2/&lt;br /&gt;
消费者在打开盒子之前，并不知道盒子里有具体哪一款玩具，在无法自主选择款式的情况下，偶然抽中喜欢的款式无疑会令人感到惊喜与满足。这种不确定的随机性和神秘感，刺激者消费者们不断地购买，是盲盒经济如此火爆的原因之一。&lt;br /&gt;
3、我国盲盒经济的发展&lt;br /&gt;
随着我国经济的持续迅猛发展，人们的消费需求更加多元化，消费方式也发生变化，逐渐重视精神消费。盲盒作为一种新潮的玩具售卖方式，精准切入年轻消费者市场，尤其是2016年，泡泡玛特成功获得Molly的独家授权， Molly以治愈的形象博得年轻消费者的好感，并通过情感投射与其建立情感联系，成为年轻消费群体的情感寄托，从而赋予潮玩更多与拥有者自身情感相关的意义。2016 年，泡泡玛特首次以“IP+盲盒”的形式推出 MOLLY 星座系列，200 套新品上架后很快被一抢而空。&lt;br /&gt;
https://tse2-mm.cn.bing.net/th/id/OIP-C.7wxksY7I5cHXX4DjdrSbtwHaLk?cb=iwp2&amp;amp;rs=1&amp;amp;pid=ImgDetMain&lt;br /&gt;
一方面，泡泡玛特充分利用消费者的猎奇心理，以盲盒的形式让消费者在购买过程中充满期待和惊喜，这种“赌一把”的紧张刺激体验提升了购买乐趣；另一方面，基于 IP 形象的盲盒系列产品激发了消费者的收藏欲望，与集邮心理有异曲同工之妙。每个 IP 系列下包含不同款式，集齐完整系列、拥有稀有隐藏款或是自身特别喜欢的 IP 形象，这种渴望驱使消费者不断购买。此外，购买盲盒产品满足了当下年轻人的社交需求，成了一种新的社交话题和互动方式。（魏馥雅,张克英 &amp;amp; 赵甲立 2025)在社交媒体上，各位网友也热衷于分享购买的盲盒“战利品”，还会交流购买心得和挑选盲盒的攻略，这也在一定程度上推动了产品销售。除了泡泡玛特以外，还有52TOYS、TOPTOY、SonnyAngel等盲盒品牌深受大众喜爱。随着“IP＋盲盒”开始走红，众多如文具盲盒、美妆盲盒、零食盲盒、机票盲盒等“盲盒经济”的热潮也由此而来。&lt;br /&gt;
2019年据Forst&amp;amp;Sulivan数据显示，中国盲盒市场规模超过25亿元并逐年扩大至2021年接近200亿元，年均复合增长率接近75%.（胡嘉雯 2020）据中研普华产业研究院的《2024-2030年中国盲盒行业供需预测及投资潜力研究咨询报告》最新研究显示，2025年，中国盲盒行业已从“小众潮玩”蜕变为千亿级“新消费基础设施”，市场规模突破580亿元，年复合增长率达28%，成为全球盲盒经济最活跃的市场。尤其是2025年，一只有9颗牙齿和直立的尖耳朵的精灵形象Labubu，正以病毒式传播速度席卷全球。从北京三里屯到东京原宿，从巴黎玛黑区到纽约SOHO区，年轻人手持Labubu盲盒排队抢购的画面，成为社交媒体上的现象级景观。这只出自泡泡玛特IP矩阵的“小怪兽”，不仅让这家中国潮玩企业市值突破千亿港元，更将“盲盒经济”推向全球舞台中央。&lt;br /&gt;
&lt;br /&gt;
https://labubupop.com/wp-content/uploads/2023/10/3.webp&lt;br /&gt;
&lt;br /&gt;
参考文献：&lt;br /&gt;
[1]申智玉 &amp;amp; 张曦鹏.(2022).浅析盲盒经济多元化背后的“着迷密码”.现代营销(下旬刊),(12),35-37.doi:10.19932/j.cnki.22-1256/F.2022.12.035.&lt;br /&gt;
[2]魏馥雅,张克英 &amp;amp; 赵甲立.(2025).泡泡玛特快速崛起之路.企业管理,(01),49-52.&lt;br /&gt;
[3]胡嘉雯.(2020).潮玩玩家群体的媒介使用与身份认同(硕士学位论文,中国社会科学院研究生院).硕士https://link.cnki.net/doi/10.27642/d.cnki.gskyy.2020.000285doi:10.27642/d.cnki.gskyy.2020.000285. &lt;br /&gt;
&lt;br /&gt;
生词表：&lt;br /&gt;
Blind Box Economy 盲盒经济&lt;br /&gt;
Blind Box 盲盒&lt;br /&gt;
Meiji-era 明治时期&lt;br /&gt;
Fukubukuro 福袋&lt;br /&gt;
Gashapon 扭蛋&lt;br /&gt;
Collectible Card Marketing 集卡式营销&lt;br /&gt;
Food Toy 食玩&lt;br /&gt;
Trendy Toys 潮玩&lt;br /&gt;
Pop Mart 泡泡玛特&lt;br /&gt;
Intellectual Property IP (知识产权)&lt;br /&gt;
Hidden Edition 隐藏款&lt;br /&gt;
Social Needs 社交需求&lt;br /&gt;
Curiosity-driven Psychology 猎奇心理&lt;br /&gt;
Viral Spread 病毒式传播&lt;br /&gt;
Compound Annual Growth Rate (CAGR) 年均复合增长率 &lt;br /&gt;
Brand Licensing 品牌授权&lt;br /&gt;
&lt;br /&gt;
问题：&lt;br /&gt;
1、什么是盲盒经济&lt;br /&gt;
2、盲盒最早起源于哪两个国家&lt;br /&gt;
3、我国早期的“盲盒经济”营销模式是什么？&lt;br /&gt;
4、泡泡玛特凭借哪个产品而爆火？&lt;br /&gt;
5、除了玩具，还有哪些东西被做成盲盒？&lt;/div&gt;</summary>
		<author><name>Liu Ying</name></author>
	</entry>
</feed>