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5.游戏中应天府的核心地标是哪个建筑? | 5.游戏中应天府的核心地标是哪个建筑? | ||
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| + | ==Final Exam Paper== | ||
===China Chinese-style Game:Jiangnan Peekaboo=== | ===China Chinese-style Game:Jiangnan Peekaboo=== | ||
Revision as of 07:45, 31 December 2025
My name is Ynag Haodan. I am a student of the 2025 cohort in the MTI program. I am a participant in the Chinese Language and Culture course.I am from Shaoyang,Hunan Province. The topic that I am present is the local specialty of Shaoyang,"Tofu meatball with pig blood".
期末论文
中国国风游戏:《江南百景图》
游戏简介与设计理念
《江南百景图》是椰岛游戏公司2020年7月发行的一款国风模拟经营手游,游戏以明朝万历年间遭劫的《江南百景图》画卷为背景。2020年7月2日正式上线后,《江南百景图》迅速登上App Store免费榜榜首,同时跻身TapTap平台热门榜第二,一跃成为了当时国产手机游戏中的“黑马”。在游戏中,玩家从江南应天府(今江苏省南京市)的废墟出发,扮演城市的设计师(“知府大人”),通过规划布局、兴造建筑、资源管理、经营赚钱,一步步重现江南的繁华盛景,打造专属的江南图景。
截至目前为止,游戏中有应天府、苏州府、杭州府、松江府、徽州府、鸡鸣山、扬州府、宁波府八个城市,每一座新开放的城市都紧扣现实历史,拥有独特的城市特色产业和玩法。比如“扬州府”会解锁依托大运河的“漕运”系统,以及香粉厂、印刷厂等特色产业;“绍兴府”则以“越州商行”、黄酒等特产和四通八达的桥梁建造为特色,因此在绍兴府每解锁一块荒地都需要建造一座桥梁与已经解锁的地区相连;“宁波府”甚至根据现实中宁波天气多暴雨的特色最新增加了宁波府暴雨场景,下暴雨时城市中的居民和小动物都会穿上蓑衣戴上斗笠。
游戏故事背景
玩家刚刚注册进入游戏时,首先映入眼帘的就是 1 分 09 秒的开场动画,以此来介绍游戏背景:
“传说封神之后,山河社稷图流落凡间。机缘巧合之下,被衡山居士文徵明觅得。此画既无起点,也无终点,大明江南风景尽可绘入其间,并且画人人活,画物物生。文徵明醉心图卷创作,并将其重新命名为“江南百景图”。直至灯尽油枯之日,将此图托付给吴门画生,自己则化为画灵守护图卷世界。时光流转,此图在民间几度易手,直至万历年间,天降烈火,焚烧图身,画中灵魂亦再度苏醒......”
这段话是开场动画的配音台词,主要是为了以故事的形式让玩家有代入感,之后玩家扮演为“知府大人文徵明”的角色,进入到被烧毁的江南百景图中,做江南百景图的都市规划师与建造者,构建蓝图,制造城市建筑,规划城镇布局,通商惠工,重新兴建和修缮自己心目中的江南。
游戏玩法构成
游戏一共分为江南城市开荒、通关探险剧情、知府宅邸建设与人物珍宝搭配四个部分,四个部分各有玩法规则,但每个部分紧密联系,在游戏设计中环环紧扣。
城市开荒是电子游戏《江南百景图》的主线玩法。玩家进入游戏的初始区域在应天府,以初始区域为中心,应天府共有 28 块地区需要玩家进行开荒。城市开荒部分共设计五种玩法,分别是基础建设、人物、客栈、探险与其他。在基础建设的部分,玩家可以自行在地图中建造道路、营造建筑、修建雕像。但这其中的任何一个部分都需要人力,还需要消耗虚拟游戏货币与物资,人力来源于房屋的建造,货币来源于人力的劳动,物资来源于营造建筑的生产建筑部分。初始状态下,游戏会提供给玩家三位居民、4000 铜钱以及游戏指引教学。
探险剧情游戏部分属于游戏的副本剧情,与上述所说的城市开荒部分密不可分,如果想打开除了初始城市应天府之外的其他城市,就必须要通过每个城市的探险游戏,才可以解锁下一个不同的江南城镇。这个部分的游戏特点在于探险游戏中设置了许多故事剧情,且多是以具有江南风韵的《牡丹亭》等剧作为基础进行的二次创作,不仅让玩家更多地了解了中国一些著名的传统戏剧,同时也在潜移默化中向玩家传播了江南文化。
知府宅邸是应天府的室内家园玩法,需要知府等级大于33级且应天府州府等级大于5级才可以解锁建造。进入宅邸后,玩家可以在大厅、四间厢房中,用应天府的人力、铜钱与杭州商栈或者应天客栈产出的颜料、椰糠、红木、凿子等材料打造家具、装饰房间以及墙面陈设,通过自定义布局和旋转摆放来提升房间美观度,积累宅邸经验以解锁更多家具与装修风格。待玩家修复门口鸟舍后就可以接收贵宾拜帖,按访客喜好来布置房间并且完成互动,获得大量宅邸经验与补天石等奖励,同时还可通过集齐家具套装领取额外补天石。
游戏中设计了画池,玩家可以自行绘画从而获得游戏人物卡牌。这些游戏人物多为江南历史中的真实人物或江南著名剧本中的虚构人物。人物属性被分为天级人物、侯级人物、卿级人物。天级人物有一至两项特级属性,其他属性也比较高,有属于自己的专属珍宝。侯级人物有一项特级或者优级属性,是“知府大人”建设城市的中坚力量。卿级人物有一项优级属性,但每个角色都有独特的闪光点。
特色人物与建筑
游戏中汇聚了大量历史与传说人物,他们被赋予了极具生活气息的个性和故事。其中明代杰出画家文徵明是游戏剧情的核心主角,玩家在江南画卷中遇到的“第一位居民”就是他。同时文徵明也是整个游戏世界的缔造者,他的形象巧妙地融合了其真实历史形象与游戏世界观。明代画家仇英出身漆匠,是一名勤奋励志的寒门画师,他后期靠苦学成为“吴门四家”之一。 因此在游戏中的技能突出“全能”与“勤恳”,是初期的开荒好手。宋代婉约派词人代表李清照,是一位才华横溢的词坛大家。因此她在游戏中的技能与书籍和文化建筑相关,同时在游戏对话中也展现了她爱酒、精通博戏等鲜活的形象。
还有白居易与小蛮,“樱桃樊素口,杨柳小蛮腰”这是白居易《句四》中的诗句,历史记载小蛮为一舞姬,后成为白居易的妾,而游戏中则将小蛮设定为有志向的舞姬,家境贫寒但热爱舞蹈,苦心练习拜于名师门下,功成名就之后和白居易重逢,最终成为一段佳话。游戏将历史中可有可无的角色重新绘制,塑造成一位平凡但忠于热爱、不依附于男性、思想独立的女子,符合当代女性价值观。
还有一些虚构的人物,虽然在历史上没有人物原型,但是人物形象的塑造是根据中国传统文化中一些特色文化引申而来。比如游戏中一个较为陌生的人物——元采蓝,在此人的背景故事中我们会发现有关于蓝夹缬的相关记录。蓝夹缬是我国雕版印染、印刷的源头,其创始人无人得知,目前仅在浙南地区保存下来,被列为非物质文化遗产。游戏中这一人物角色的塑造将蓝夹缬这一工艺重现呈现在大众面前,让更多的人了解我国丰富多彩的印染技艺,而其背景故事的呈现也在暗示传统技艺正在逐渐消逝,需要热爱且有担当的人来传承,侧面给了大众以警醒。
还有一些城市特殊NPC在江南城市开荒阶段会与玩家互动。其中包括让玩家进行物资换置的西域商贾;随机分布在各城市,需要玩家根据知府通缉令在城中自行寻找并关押在监狱中审理的小偷、强盗、采花贼、义贼、倭寇、恶霸等;藏匿在自己城市或游戏好友城市中的土行孙;带着稀有建筑与玩家自行建造的建筑进行交易的工部官员严大人;负责给玩家剧透游戏公告的包打听;在杭州府北岸施工队中负责与玩家配合为西湖疏淤的包打听这六类。玩家通过与这些城市特殊NPC对话或互动,可以了解到明朝江南的时代特点。
游戏中的大量建筑都能在古画中或者现实景点中找到原型,其魅力不仅在于外观,更在于背后的文化考据。首先游戏的美术风格是团队研究后的独特创造。其构图参考了清代《姑苏繁华图》等古画,而在色彩运用上则借鉴了现代画家吴冠中笔下江南水乡的清新韵味。并且游戏中不定时开放的副本“桃花村”探险中的桃花村特色建筑灵感来源于天级人物仇英的著名画作《桃花源图》。
应天府的大报恩寺琉璃塔原型即为江苏南京的金陵大报恩寺琉璃塔,游戏选择其作为应天府的核心地标,因为它完美承载了游戏“再现盛世景观”的核心理念。这座塔不仅是明代鼎盛时期国力与工艺的巅峰体现,也寄托了深厚的情感与文化记忆。甚至是一个小小的装饰建筑“冷泉廊桥”也有原型建筑,其原型建筑就位于我的家乡湖南省邵阳市隆回县的一个小乡镇——荷田乡横板桥。
发展现状与文化影响力
《江南百景图》作为一款现象级国风手游,其发展现状已经从单纯的游戏产品,演变为一个持续运营、跨界联动的文化IP。游戏上线至今,注册玩家数量已接近千万,通过持续推出如“绍兴府”、“宁波府”等新城市与主题活动来保持内容活力,展现出强大的用户黏性。
其影响力突出体现在两个层面。一方面是产业与文化层面,它开创并带火了国风模拟经营赛道,吸引大量厂商跟进,并凭借对《姑苏繁华图》等古画的艺术化转译,成功让传统文化“破圈”,甚至入选央视年度图鉴,让更多年轻人更加了解中国传统文化。另一方面是社会与商业层面,它积极探索“游戏+文旅”新模式,如与绍兴文旅结合引导玩家实地打卡,与上海龙华庙会等非遗活动深度联动,以及与《天书奇谭》等经典IP合作,形成了线上游戏与线下文化双重体验。尽管游戏在运营中曾面临挑战,但其凭借独特的水墨画风与对江南文化的生动演绎,不仅开创了国风模拟经营赛道,更持续引领着传统文化在当代的年轻化传播。
问题
1.游戏《江南百景图》目前为止一共推出了几个城市?分别是哪些城市?
2.游戏《江南百景图》最核心的人物是谁?请简要介绍一下他。
3.游戏《江南百景图》的核心玩法有几种?
4.游戏中的玩法与中国文化联系最直接的是哪一种?
5.游戏中应天府的核心地标是哪个建筑?
Final Exam Paper
China Chinese-style Game:Jiangnan Peekaboo
Introduction and Design Philosophy
"Jiangnan Peekaboo" is a Chinese-style simulation and management mobile game released by Coconut Island Games in July 2020. The game is set against the backdrop of the scroll painting "Jiangnan Hundred Scenery Painting," which was damaged during the Wanli period of the Ming Dynasty. Following its official launch on July 2, 2020, the game quickly rose to the top of the App Store's free charts while also securing the second spot on TapTap's popular rankings, establishing itself as a notable "dark horse" among domestic mobile games at that time. In the game, players start from the ruins of Yingtian Prefecture in Jiangnan (present-day Nanjing, Jiangsu Province), assuming the role of an urban designer, or we call it "Prefect" . Through planning layouts, constructing buildings, managing resources, and conducting business, players gradually restore the prosperous scenery of Jiangnan, crafting their own unique panorama of the region.
As of now, the game introduces eight cities: Yingtian Prefecture, Suzhou Prefecture, Hangzhou Prefecture, Songjiang Prefecture, Huizhou Prefecture, Jiming Mountain, Yangzhou Prefecture, and Ningbo Prefecture. Each newly introduced city is closely tied to real historical contexts, offering unique city specialized industries and gameplay mechanics. For instance, "Yangzhou Prefecture" unlocks a "canal transport" system based on the Grand Canal, along with specialized industries such as perfumeries and printing workshops. "Shaoxing Prefecture" is distinguished by its "Yuezhou Trading House," local specialties like yellow rice wine, and the construction of extensive bridge networks.So that in the game, every time a piece of wasteland in Shaoxing Prefecture is unlocked, a bridge must be built to connect it with the already unlocked land. Additionally, "Ningbo Prefecture" introduces a novel rainstorm scenario that reflects the city's actual weather patterns, where during heavy downpours, both residents and small animals in the city don raincoats and bamboo hats for protection.
Background Story
Upon initial registration and entry into the game, players are first greeted by a 1 minute and 9 second introductory cinematic that establishes the narrative premise. The voice-over narration proceeds as follows:
"Legend holds that after the Investiture of the Gods, the 'Shanhe Sheji Tu' (Map of the Mountains and Rivers) descended to the mortal realm. By a coincidence of fate, it was discovered by the recluse of Mount Heng, Wen Zhengming. This painting possessed neither a beginning nor an end; the entire landscape of the Jiangnan region during the Great Ming could be painted within its bounds. Moreover, painted figures would come to life, and depicted objects would spring into existence. Wen Zhengming became utterly absorbed in crafting this scroll, eventually re-titling it 'Jiangnan Hundred Scenery Painting'. Upon reaching the end of his days, he entrusted the painting to an aspiring painter from the Wu School, while he himself transformed into a 'painting spirit' to safeguard the world within the scroll. As time flowed on, the painting passed through many hands among the populace, until the Wanli era when celestial fire descended, scorching the painting's fabric and causing the slumbering souls within to stir once more..."
This voice-over dialogue from the opening sequence serves primarily to immerse players in the game's world through a story format. Subsequently, the player assumes the role of “Prefect Wen Zhengming,”entering the scorched world of the “Jiangnan Hundred Scenery Painting.”In this capacity, the player acts as the city planner and architect for this realm, tasked with drafting blueprints, fabricating city structures, designing town layouts, facilitating commerce and industry, and ultimately reconstructing and restoring their own vision of Jiangnan.
Gameplay Composition
The gameplay is structured into four interconnected components: pioneering Jiangnan cities, finishing exploration-based storylines, constructing the Prefect's Residence, and configuring Character-Treasure combinations. Each component features distinct gameplay mechanics, yet they are intricately interwoven within the game's overall design, forming a cohesive and interdependent system.
Pioneering cities constitutes the core gameplay loop of Jiangnan Peekaboo. Upon entering the game, players begin in Yingtian Prefecture, which serves as the initial and central region. This prefecture comprises 28 distinct districts awaiting player development. The pioneering phase encompasses five primary gameplay mechanics: Infrastructure, Characters, Inns, Exploration, and Miscellaneous. Within the Infrastructure mechanic, players are granted autonomy to construct roads, erect buildings, and raise statues across the map. However, any such action requires manpower and consumes in-game virtual currency and resources. Manpower is generated by building residential houses, currency is earned through the labor of this populace, and resources are produced by specific manufacturing-type buildings. In the initial state, the game provides players with three residents, 4000 copper coins, and a guided tutorial.
The Exploration Storyline component functions as an instanced scenario within the game, intricately linked to the aforementioned city pioneering mechanic. Access to cities beyond the initial Yingtian Prefecture is gated behind the successful completion of each region's specific exploration scenario. The defining feature of this component lies in its integration of numerous story-driven quests. Many of these stories are creative adaptations of classic works imbued with Jiangnan cultural essence, such as The Peony Pavilion. This design not only familiarizes players with renowned traditional Chinese theatre but also subtly disseminates the cultural nuances of the Jiangnan region.
Constructing the Prefect's Residence is the indoor home gameplay mechanism of Yingtian Prefecture. Its construction is unlocked upon reaching a Prefect level greater than 33 and an Yingtian Prefecture state level exceeding 5. Once accessed, players can furnish the main hall and four side chambers. Utilizing manpower and copper coins from Yingtian, along with materials like pigments, coir, mahogany, and chisels produced by Hangzhou Trading Posts or Yingtian Inns, players can craft furniture and decorate rooms and wall spaces. Prefects can enhances a room's aesthetic appeal and accumulates Residence experience by customizing layouts and rotating items, which in turn unlocks additional furniture and decoration styles. After repairing the entrance aviary, players can receive visitation cards from distinguished guests. By arranging rooms to suit a guest's preferences and completing interactions, players earn substantial Residence experience, Skyfill Stones(a key resource in the game), and other rewards. Furthermore, collecting complete furniture sets grants additional Skyfill Stones.
The game incorporates a Painting Pool system where players can "paint" to acquire character cards. These characters predominantly represent either historical figures from Jiangnan's history or fictional personas from celebrated Jiangnan literary and dramatic works. Characters are tiered into three attribute-based categories: Celestial, Marquis, and Minister. Celestial-tier characters possess one or two supreme attributes, with other stats also being notably high, and they are equipped with exclusive personal Treasures. Marquis-tier characters feature one supreme or excellent attribute and form the core workforce for the "Prefect's" city-building endeavors. Minister-tier characters have only one excellent attribute, yet each retains unique and distinctive strengths.
Characteristic Figures and Buildings
The game gathers a rich ensemble of historical and legendary figures, each imbued with personality and backstories that resonate with everyday life. Among them, Wen Zhengming, a preeminent painter of the Ming Dynasty, serves as the central protagonist of the game's narrative. He is the "first resident" players encounter within the Jiangnan scroll and is portrayed as the foundational creator of this game world, his character artfully synthesizing his authentic historical persona with the game's own lore. Qiu Ying, another Ming Dynasty painter who rose from a lacquerware artisan background through diligent study to become one of the "Four Painting Masters of Wu," is accordingly designed within the game with skills emphasizing "versatility" and "industriousness," making him exceptionally effective in the early pioneering phase. Li Qingzhao, the celebrated representative of the Song Dynasty's Wanyue (Graceful and Restrained) school of poetry, is rendered as a brilliantly talented litterateur. Her in-game abilities are thus tied to books and cultural buildings, while her dialogue in some scenarios also reveals vibrant facets of her character, such as her fondness for wine and expertise in board games.
There is also Bai Juyi and Xiaoman. "Fansu's mouth is cherry-like; Xiaoman's waist is willowy." This is a verse from Bai Juyi's "Four Lines". According to historical records, Xiaoman was a dancer, and later became Bai Juyi's concubine. In the game, Xiaoman is set as a determined dancer with a humble family background but a passion for dancing. She diligently practiced under the guidance of a famous teacher and achieved success. After achieving fame, she met Bai Juyi again and eventually had a happy ending. The game redraws the insignificant characters from history and transforms them into an ordinary but loyal and passionate woman who is independent-minded and not dependent on men, which is in line with contemporary female values.
There are also some fictional characters. Although they have no historical prototypes, their character designs are derived from some characteristic cultures in Chinese traditional culture. For example, there is a relatively unfamiliar character in the game - Yuan Cai Lan. In the background story of this character, we can find records related to blue block printing. Blue block printing is the origin of Chinese block printing and dyeing and printing techniques. Its founder is unknown. Currently, it is only preserved in the southern Zhejiang region and is listed as an intangible cultural heritage. The portrayal of this character in the game brings the blue block printing technique to the public, allowing more people to understand the rich and diverse printing techniques in our country. The presentation of the background story also implies that traditional techniques are gradually disappearing and requires people who love and are responsible to pass them on. This also serves as a reminder to the public.
Furthermore, several unique urban NPCs interact with players during the city-pioneering stages. These include:
1. Western Merchants, players can exchange the produced materials for copper coins and experience points with him.
2. Criminals such as thieves, robbers, libertines, righteous thieves, Japanese pirates (wokou), and local bullies. These figures are randomly distributed across cities; players must locate them based on prefectural wanted notices and subsequently incarcerate and adjudicate them.
3. Tu Xingsun, who hides within the player's own city or those of friends. He will provide players with some important game items or buildings. After players select the one they most desire, they can share the remaining ones with their game friends.
4. Official Yan from the Ministry of Works, who trades rare buildings for buildings the player has built by their own.
5. The Informant "Baodating," responsible for spoiling game announcements to the player.
6. Another Informant "Baodating" (a distinct NPC with the same occupational title), located within the construction team on the north shore of Hangzhou Prefecture, who collaborates with the player on the dredging of the West Lake.
Through dialogue and interactions with these unique city NPCs, players gain insights into the distinctive characteristics of the Jiangnan region during the Ming Dynasty era.
Numerous buildings in the game can be traced back to prototypes found in ancient paintings or real-world attractions. Their appeal extends beyond mere visual fidelity to encompass the cultural scholarship embedded in their design. The game's overall artistic style is a distinctive creation born from the development team's dedicated research. Its compositional framework draws inspiration from classical paintings such as the Qing Dynasty's Prosperous Suzhou, while its color palette is influenced by the fresh, evocative aesthetic of Jiangnan water towns as depicted by the modern painter Wu Guanzhong. Furthermore, the distinctive architecture featured in the periodically available "Peach Blossom Village" exploration instance draws direct inspiration from the renowned painting Peach Blossom Spring by the Celestial-tier character, Qiu Ying.
The Glazed Pagoda of the Great Bao'en Temple in Yingtian Prefecture is modeled directly on the historical Jinling Great Bao'en Temple Glazed Pagoda in Nanjing, Jiangsu. The game's selection of this pagoda as the core landmark for Yingtian Prefecture stems from its perfect embodiment of the game's central ethos: "recreating the landscapes of the Qing flourishing era." This pagoda represents not only the pinnacle of national power and craftsmanship during the Ming Dynasty's zenith but also carries profound emotional and cultural significance. Even minor decorative structures, such as the "Cold Spring Covered Bridge," are based on existing architecture; its prototype is located in a small town in my hometown, Hetian Township, Hengbanqiao, Longhui County, Shaoyang City, Hunan Province.
Current Development and Cultural Impact
Jiangnan Peekaboo is a phenomenal Chinese-style mobile game which has evolved from a mere gaming product into a continuously operating cultural IP that engages in cross-domain collaborations. Since its launch, the game has attracted nearly ten million registered users. It sustains content vitality and demonstrates strong user retention through the consistent introduction of new cities, such as "Shaoxing Prefecture" and "Ningbo Prefecture," along with themed events.
The game's influence manifests prominently across two dimensions. On the industrial and cultural front, it pioneered and popularized the Chinese-style simulation and management genre, prompting numerous developers to follow suit. By artistically transposing classical paintings like Prosperous Suzhou, it successfully facilitated a "breakthrough" for traditional culture beyond niche circles, even earning a place in China Central Television's annual catalog, thereby fostering a deeper understanding of Chinese traditional culture among younger audiences. On the societal and commercial front, the game actively explores a novel "gaming + cultural tourism" model. Initiatives include collaborations with Shaoxing's cultural tourism sector to encourage real-world site visits by players, deeply collaborate with traditional cultural events such as the Longhua Temple Fair in Shanghai, as well as partner with classic IP such as "Legend of Sealed Book". These efforts create a synergistic experience that blends online gameplay with offline cultural immersion. Despite encountering operational challenges, Jiangnan Peekaboo, through its distinctive ink-wash aesthetic and vivid interpretation of Jiangnan culture, has not only established a new gaming typ, but also continues to lead the contemporary trend of revitalizing traditional culture for younger generations.
Terms and Expressions
1.《江南百景图》Jiangnan Peekaboo
2.知府大人:游戏中每个玩家都是管理自己江南城市的“知府大人” Prefect
3.漕运 canal transport
4.《山河社稷图》 Shanhe Sheji Tu (Map of the Mountains and Rivers)
5.《牡丹亭》 The Peony Pavilion
6.补天石:游戏中用于修复、创造、加速功能,源于“女娲补天”神话 skyfill stone
7.《姑苏繁华图》 Prosperous Suzhou
8.《桃花源图》 Peach Blossom Spring
9.天级人物 Celestial-tier characters
10.侯级人物 Marquis-tier characters
11.卿级人物 Minister-tier characters
Questions
1.How many cities have been launched so far in the game "Jiangnan Peekaboo"? And which are they?
2.Who is the most central character in the game "Jiangnan Peekaboo"? Please briefly introduce him.
3.How many core gameplay elements does the game "Jiangnan Peekaboo" have?
4.Which aspect of the game's gameplay has the most direct connection with Chinese culture?
5.Which building is the core landmark of Yingtian Prefecture in the game?
Reference
1.刘敏.国风游戏的美学分析——以《江南百景图》为例[J].玩具世界,2024,(01):115-117.
2.刘颖颖.电子游戏《江南百景图》叙事学分析[D].兰州大学,2022.DOI:10.27204/d.cnki.glzhu.2022.000734.
3.高朱瑾.DIMT模式下国风手游《江南百景图》的传统文化符号解码[J].新闻前哨,2024,(13):67-70.
4.白珍花.国风游戏《江南百景图》的传统文化元素融入研究[D].辽宁大学,2023.DOI:10.27209/d.cnki.glniu.2023.001842.
5.新华网:http://www.xinhuanet.com/politics/2020-08/08/c_1126340975.htm