User:Yang Hanxu

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==Nov.6th I talked with kimi about Varolant.(a game)

==Nov.7th I talked with kimi about how to agrue with boyfriend.

==Nov.8th I talked with kimi about rap.

==Nov.9th I talked with kimi about Chinese restaurant.

==Nov.10th I talked with kimi about Literary translation.

==Nov.11th I talked with kimi about double 11.

==Nov.12th I talked with kimi about Taobao app.

==Nov.13th I talked with kimi about Ali pay.

==Nov.14th I talked with kimi about Japan.

==Nov.15th I talked with kimi about coffee.

==Nov.16th I talked with kimi about apple phone.

==Nov.17th I talked with kimi about Xiaomi Su7.

==Nov.18th I talked with kimi about pineapple juice.

==Nov.19th I talked with kimi about Pizza.

==Nov.20th I talked with kimi about HuaWei.

==Nov.21st I talked with kimi about earwearings.

==Nov.22nd I talked with kimi about Gucci ring.

==Nov.23rd I talked with kimi about Miao embroidery.

==Nov.24th I talked with kimi about Suzhou.

==Nov.25th I talked with kimi about Tencent games.

==Nov.26th I talked with kimi about machine translation.

==Nov.27th I talked with kimi about water cup branches.

==Nov.28th I talked with kimi about where to go on my winter vocation.

==Nov.29th I talked with kimi about which song does it like best.

==Nov.30th I talked with kimi about Changsha.

==Dec.1st I talked with kimi about Classy milk.

==Dec.2nd I talked with kimi about Korean comedy.

==Dec.3rd I talked with kimi about Canada goose.

==Dec.4th I talked with kimi about beverges.

==Dec.5th I talked with kimi about alcohol.

==Dec.6th I talked with kimi about how to reduce calories.

==Dec.7th I talked with kimi about desserts.

==Dec.8th I talked with kimi about fried noodles beef and black pepper sauce.

==Dec.9th I talked with kimi about Germany brandy nuts cake.

==Dec.10th I talked with kimi about salad.

==Dec.11th I talked with kimi about American cheese cake.

==Dec.12th I talked with kimi about British cookie.

==Dec.13th I talked with kimi about mellow vine.

==Dec.14th I talked with kimi about tasty milk foam.

==Dec.15th I talked with kimi about wireless internet.

==Dec.16th I talked with kimi about baristas.

==Dec.17th I talked with kimi about parasite.

==Dec.18th I talked with kimi about Korean movies.

==Dec.19th I talked with kimi about Chrismas.



                                                                                              Black Myth: Wukong
                                                                                                 《黑神话:悟空》

1. Introduction 1.引言

  As the "ninth art" and "civilization container", electronic games have become an important carrier of the current excellent traditional Chinese culture "two creation". The most representative and persuasive example of this is undoubtedly Black Myth: Wukong, a domestic stand-alone Game developed and launched by Chinese game developer Game Science Studio on August 20, 2024. On the day of launch, the online number of the game quickly exceeded 2 million on the global gaming platform Steam. On August 22, 2024, Wukong ranked first on both the Steam Hot Play and Hot Sale charts. On August 23 of the same year, the full-platform sales of "Wukong" had exceeded 10 million sets, with a total sales volume of more than 1.5 billion yuan, and the favorable rating reached 97%.The game cleverly uses the core story framework of Journey to the West to give it a modern interpretation. Traditional adaptations often stay on the surface, but through the modern reconstruction of mythological elements, "Black Myth: Wukong" not only retains the classic spirit, but also uses extreme visual and innovative narrative to give new life to cultural symbols.This paper will be analyzed from two perspectives: language, culture and space.
  作为“第九艺术”与“文明容器”的电子游戏,已经成为当前中华优秀传统文化“两创”的重要载体。这方面最有代表性、最具说服力的例子,无疑是中国游戏开发商游戏科学(Game Science Studio)于2024年8月20日开发上线的国产单机游戏《黑神话:悟空》。上线当日,这款游戏在全球游戏平台Steam的在线人数迅速突破200万。2024年8月22日,《悟空》在Steam热玩榜和热销榜均位列第一。同年8月23日,《悟空》的全平台销量已超过1000万套,总销售额超过15亿元,好评率达到97%。游戏巧妙地利用《西游记》的核心故事框架,赋予其现代化诠释。传统改编往往停留于表面,而《黑神话:悟空》通过对神话元素的现代重构,既保留经典精神,又运用极致视觉与创新叙事,赋予文化符号新的生命。本文将从语言文化和空间领域的角度来进行分析。

2.Analyze the Black myth Wukong from the perspective of language and culture 2.从语言文化的角度来分析《黑神话悟空》

   The popularity of "Black Myth Wukong" not only proves the rapid development of China's game industry, but also brings great cultural confidence and cultural identity to Chinese gamers. From "looking for Chinese Settings in foreign games before to looking for foreign Settings in Chinese games now", it breaks the market monopoly of Western countries on 3A games, tells the "Chinese story" that is more in line with the spiritual and cultural needs of domestic players with a solid stance of cultural subjectivity, and greatly stimulates the national pride and cultural identity of players. Among them, the game also quotes and explains the ancient classics, which not only makes the cultural connotation of the game more profound, but also provides players with an opportunity to deeply understand the excellent traditional Chinese culture. For example, the game quoted in the Spring and Autumn classic "Zuo Zhuan" in "good can not be lost, evil can not be long", "Li lost and seek the wild", the Western Han Dynasty famous article "University" sincerity ", "such as evil odor, such as good color, this is called self-modesty.
 《黑神话悟空》的热销不仅证明了中国游戏产业的飞速发展,同时也给中国的游戏玩家带来极大的文化自信和文化认同感。由“之前在外国游戏寻找中文设置到现在中国游戏寻找外文设置”,打破了西方国家对3A游戏的市场垄断,以坚实的文化主体性立场讲述了更契合国内玩家精神文化需求的“中国故事”,大大激发了玩家的民族自豪感与文化认同感。其中,游戏也对古文经典进行引用和解释,这些古文经典不仅使游戏的文化内涵更加厚重,也为玩家提供了深入了解中华优秀传统文化的机会。例如,游戏中引用了春秋经典《左传》中的“善不可失,恶不可长”,《汉书·艺文志》中的“礼失而求诸野”,西汉名篇《大学·诚意》中的“如恶恶臭,如好好色,此之谓自谦。

3. Analyze black myths from the perspective of space domain 3.从空间领域的角度来分析《黑神话悟空》

    "Wukong" creator team traveled all over China's famous mountains and rivers and historical sites, the use of panoramic 3D scanning technology in the game to highly restore many ancient Chinese buildings, such as the ancient and solemn Taiyuan Jin Temple, quiet and mysterious Xi County Xitian, quiet and dynamic Datong Hanging Temple, the majestic Chongqing Dazu stone carvings. These ancient buildings are not only piles of brick, stone and wood tiles, showing the extraordinary creativity of ancient Chinese craftsmen, but also profoundly reflect the philosophical concept of harmony between heaven and man and the Tao and nature in the fine traditional Chinese culture. At the same time, the game uses traditional Chinese Musical Instruments such as flute, guqin, pipa, suona and drum to spread the music, which imbues the space scene with rich Oriental charm, creates an immersive "audio-visual feast" to feel the traditional Chinese culture, and promotes the scenic spots in Shanxi and Chongqing. Such as Xi County, Linfen City, Shanxi Province, some of the game in the Xitian scenic spot, under the topic of "follow Wukong tour of Shanxi", to attract many tourists to open a "cultural pilgrimage" trip, greatly promoting the development of local tourism. The support of local government and cultural tourism industry has further strengthened the combination of culture and tourism, forming a "virtual + reality" cultural communication model. Players have developed a keen interest in Shanxi's cultural attractions through the virtual scenes in the game, which has promoted the development of the local tourism industry. This combination of culture and tourism provides a new impetus for the digital transformation and upgrading of the local economy, and also opens up a new direction for the cooperation of cultural and creative enterprises. In addition, the game also creatively integrated storytelling, martial arts, lion dance, Spring Festival couplets, lanterns and other traditional folk symbols, ginseng, ganoderma lucidum, meridians, breath adjustment, vitality and other traditional medical symbols, as well as the lock golden nail, phoenix wing purple gold crown, lotus root silk step cloud shoes and other traditional clothing symbols, so that players in every detail of the game can enjoy the thick and beautiful Chinese traditional culture.
  《悟空》主创团队走遍中国各地的名山大川和历史遗迹,使用全景3D扫描技术在游戏中高度还原了众多中式古建筑,如古朴庄重的太原晋祠,幽静神秘的隰县小西天,静谧灵动的大同悬空寺,庄严壮丽的重庆大足石刻。这些古建筑不仅是砖石木瓦的堆砌,展现出中国古代匠人的非凡创造力,还深刻反映出中华优秀传统文化中天人合一、道法自然的哲学观念。同时,游戏运用了笛子、古琴、琵琶、唢呐、大鼓等中国传统乐器铺展配乐,在潜移默化中烘托出极富东方韵味的空间场景,营造出一场沉浸式感受中国传统文化的“视听盛宴”的同时也为山西,重庆等地方的景点进行宣传。如山西临汾市隰县小西天景区等游戏中的一些取景地,在“跟着悟空游山西”话题下,吸引众多游客开启“文化朝圣”之旅,极大推动当地旅游业的发展。地方政府与文旅产业的支持进一步加强了文化与旅游的结合,形成了“虚拟+现实”的文化传播模式。玩家通过游戏中的虚拟场景对山西文化景点产生浓厚兴趣,促进了地方旅游产业的发展。这种文化与旅游的结合,为地方经济的数字化转型与升级提供了新的动力,也为文化创意企业的合作开辟了新的方向。此外,游戏还创造性地融入了说书、武术、舞狮、春联、灯笼等传统民俗符号,人参、灵芝、经络、调息、元气等传统医学符号,以及锁子黄金甲、凤翅紫金冠、藕丝步云履等传统服饰符号,让玩家在游戏的每一处细节中都能领略到厚重而优美的中华优秀传统文化。
    "Wukong" has incubated a new mode of traditional cultural expression, which not only opens up a steady and new road for the "double creation" of Chinese excellent traditional culture, but also provides a valuable reference model for the subsequent game cultural products.
  《悟空》孵化出传统文化表达的新模式,既为中华优秀传统文化“两创”开辟了一条稳健而崭新的道路,亦为后续的游戏文化产品提供了宝贵的参考范本。